feedback2 WE: review wording — ASSETS.md and DESIGN §13 say the HUD sprites are not downloaded (most are on the mirror), §22.5 says the mirror copies match the local sizes and that #38 stays open; setup's no-client row only points to DEPLOY §6 (doctor keeps the copy hint); stale test messages
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@@ -271,7 +271,7 @@ Other renderer rules from research 07 §5.4–5.5:
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### Other fallbacks
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- **Emotes and 玩法说明 pages** (`public/js/data.js artUrls / nextArtUrl`): the local-client picture (`data/local-assets.json`) first, then the mirror copy (`ui['emoticon/…']`, `ui['guide/…']`), each tried in turn when one fails to load; with neither, the neutral emote glyph and the official tips text (`config.tips`). The rest of the local-client art (the 3D board, most official HUD sprites, module type icons, the two enemy models above) has no web copy: docs/DEPLOY.md §6 lists what falls back without it.
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- **Emotes and 玩法说明 pages** (`public/js/data.js artUrls / nextArtUrl`, `ui/guide.js guideStage`): the local-client picture (`data/local-assets.json`) first, then the mirror copy (`ui['emoticon/…']`, `ui['guide/…']`), each tried in turn when one fails to load; when none is left — none listed, or every copy failed (for example data/assets.json lists the downloaded pages but the files are not on disk yet: a `git pull` and restart without setup) — the neutral emote glyph, and for a page the official tips text (`config.tips`). The rest of the local-client art (the 3D board, the official HUD sprites, module type icons, the two enemy models above) is not downloaded: the client looks it up in `data/local-assets.json` only (most of the HUD sprites are on the mirror too, DESIGN §22.5); docs/DEPLOY.md §6 lists what falls back without it.
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- **Tokens:**
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- Without an avatar, use `chars[owner].avatar` with a 召唤物 badge, or `prof.battlecard.token`.
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- Without a Spine, draw the avatar sprite with a bob tween.
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