feedback7: merge fb7-g-ui — PRs #306 #309 #341 #349 #356 #358 #361 applied as-is (Grok coding run; static review p3: MERGE)

- Golden unchanged (union OK); broad node --test 5257 (5256 pass, 0 fail, 1 skipped); lint 0 errors.
This commit is contained in:
sganggs committed 2026-10-08 20:14:09 +08:00
commit f9969aeeef
15 files changed
+842 -55

No files matched your search

+4 -1
View File
@@ -168,7 +168,10 @@ export function DiyPickerView({ m, slot, picks, kitted, onDone, onClose, filter,
const list = options.filter((o) => (filter === 'all' || (filter === 'proto') === o.proto)
&& (!q || [o.unit?.name, o.unit?.appellation, o.unit?.subProfessionName, t(PROF_NAME[o.unit?.profession] || ''), ...o.bonds.map(bondName)].some((x) => typeof x === 'string' && x.toLowerCase().includes(q))));
const ch = draft ? pickChoices(draft.charId, slot.slotId, D) : null;
const sel = (charId) => setDraft(cur && cur.charId === charId ? { ...cur } : defaultPick(charId, slot.slotId, D));
const sel = (charId) => {
if (draft?.charId === charId) return;
setDraft(cur && cur.charId === charId ? { ...cur } : defaultPick(charId, slot.slotId, D));
};
const lk = ch?.locked || null;
const skillOn = ch ? (ch.proto ? lk?.skillIndex : draft.skillIndex) : null;
const modOn = ch ? (ch.proto ? lk?.uniEquipId ?? null : draft.uniEquipId ?? null) : null;
+33 -11
View File
@@ -386,7 +386,7 @@ export function Countdown({ deadline, seconds, total, warnAt = 10, label = 'COUN
// ---- Modal & dialogs ---------------------------------------------------------------------------
const modalStack = []; // open modals, topmost last: only the topmost reacts to Escape
const modalStack = []; // open modals, topmost last: only the topmost handles keyboard focus / Escape
/**
* Modal dialog (declarative). Esc / backdrop click call onClose.
@@ -397,24 +397,46 @@ export function Modal({ open, title, micro, tone = 'mint', onClose, actions, wid
const boxRef = useRef(null);
const closeRef = useRef(onClose);
closeRef.current = onClose;
useEffect(() => {
useLayoutEffect(() => {
if (!open) return undefined;
const token = {};
modalStack.push(token);
const prevFocus = typeof document !== 'undefined' ? document.activeElement : null;
const box = boxRef.current;
// The independent guide can open above SettingsModal (its z-index is higher than --z-modal).
const topmost = () => modalStack[modalStack.length - 1] === token && !document.querySelector('.guide');
const available = (el) => !el.matches(':disabled') && !el.closest('[inert]') && el.getClientRects().length > 0
&& getComputedStyle(el).visibility !== 'hidden';
const tabbable = () => [...box.querySelectorAll('button, [href], input, select, textarea, [tabindex], summary')]
.filter((el) => el.tabIndex >= 0 && available(el));
const focusFirst = () => (tabbable()[0] || box).focus();
const onKey = (e) => {
if (e.key !== 'Escape' || modalStack[modalStack.length - 1] !== token || !closeRef.current) return;
e.stopPropagation();
closeRef.current();
if (!topmost()) return;
if (e.key === 'Escape' && closeRef.current) {
e.stopPropagation();
closeRef.current();
} else if (e.key === 'Tab') {
const els = tabbable();
const first = els[0] || box, last = els[els.length - 1] || box;
if (!els.includes(document.activeElement) || document.activeElement === (e.shiftKey ? first : last)) {
e.preventDefault();
(e.shiftKey ? last : first).focus();
}
}
};
const onFocus = (e) => {
if (topmost() && !box.contains(e.target)) focusFirst();
};
window.addEventListener('keydown', onKey);
const t = setTimeout(() => {
const el = boxRef.current?.querySelector('[data-autofocus]') || boxRef.current?.querySelector('button, input');
el?.focus?.();
}, 30);
window.addEventListener('focusin', onFocus);
const autofocus = box.querySelector('[data-autofocus]');
if (topmost()) {
if (autofocus && available(autofocus)) autofocus.focus();
else focusFirst();
}
return () => {
window.removeEventListener('keydown', onKey);
clearTimeout(t);
window.removeEventListener('focusin', onFocus);
const i = modalStack.indexOf(token);
if (i >= 0) modalStack.splice(i, 1);
prevFocus?.focus?.();
@@ -423,7 +445,7 @@ export function Modal({ open, title, micro, tone = 'mint', onClose, actions, wid
if (!open) return null;
return html`<div class="modal" role="presentation"
onMouseDown=${(e) => { if (closeOnBackdrop && e.target === e.currentTarget && onClose) onClose(); }}>
<div ref=${boxRef} class=${cx('modal__box', 'brackets', `modal__box--${tone}`, cls)} role="dialog" aria-modal="true"
<div ref=${boxRef} class=${cx('modal__box', 'brackets', `modal__box--${tone}`, cls)} role="dialog" aria-modal="true" tabindex="-1"
style=${width ? `width:${width}` : undefined}>
<div class="modal__stripe" aria-hidden="true"></div>
${title || micro ? html`<header class="modal__head">
+2 -1
View File
@@ -111,7 +111,8 @@ export function EquipReplaceDialog({ request, getItem = () => null, busy = false
].join('');
const confirmIcon = localAsset('ui/battle', 'equip_replace_comfirm_icon');
const swapIcon = localAsset('ui/battle', 'equip_replace_replace_icon');
return html`<div class="eqr-host" style=${style} onKeyDown=${(e) => { if (e.key === 'Enter' && chosen && !busy) { e.preventDefault(); onConfirm(chosen.uid); } }}>
// A focused button owns Enter through its native click, including Cancel and the item options.
return html`<div class="eqr-host" style=${style} onKeyDown=${(e) => { if (e.key === 'Enter' && e.target?.tagName !== 'BUTTON' && chosen && !busy) { e.preventDefault(); onConfirm(chosen.uid); } }}>
<${Modal} open=${true} tone="red" class="eqr" width="min(7.6rem, 96vw)" micro="EQUIPMENT · REPLACE" title=${t('替换装备')} onClose=${onCancel}
actions=${html`
<${Button} variant="secondary" icon="close" class="eqr__cancel" onClick=${onCancel}>${t('取消')}<//>
+7 -3
View File
@@ -301,7 +301,8 @@ function unitAllowed(ctx, piece, row, col, owner = null) {
* must be legal on the source tile); from hand/temp the deploy cap applies unless a chess occupant swaps out.
* board ← token: legal tile; from the hand the tile must be empty and its summoner deployed; board ↔ board swaps.
* hand ← chess from the board: empty slot (withdraw), chess occupant (swap, legal on the source tile), otherwise
* it goes to any free slot (HAND_FULL when none). hand ← token from the board: always (back onto its stack).
* it uses a free slot or one freed by its own summon stack (HAND_FULL when none). hand ← token from the board:
* always (back onto its stack).
* hand ← hand/temp piece: move / swap. hand ← EQUIP item onto a chess: equip; onto a non-chess: swap.
* board ← EQUIP item: equip the chess on that tile. board ← MAGIC (Arts): used on that tile.
* @param {ReturnType<typeof placementContext>} ctx
@@ -334,8 +335,11 @@ export function canPlace(ctx, uid, target) {
if (!tileAllows(ctx, occ.piece, src.row, src.col)) return no('BAD_TILE', t('交换后的单位无法部署在原位置'));
return { ok: true, action: 'swap' };
}
// the withdrawn operator goes to another free slot
const free = [...Array(GEO.HAND_SIZE).keys()].some((i) => !ctx.handAt.has(i));
// Withdrawal removes the operator's own summon stacks, freeing their hand slots too.
const free = [...Array(GEO.HAND_SIZE).keys()].some((i) => {
const p = ctx.handAt.get(i)?.piece;
return !p || (p.kind === 'token' && p.ownerUid === piece.uid);
});
return free ? { ok: true, action: 'move' } : no('HAND_FULL', t('整备区已满'));
}
return { ok: true, action: 'swap' };
+6 -4
View File
@@ -196,7 +196,7 @@ function LevelCard({ shop, reason, armed = false, onTap }) {
export const armKey = (kind, idx, slot) => `${kind}:${idx}:${slot?.id ?? ''}`;
/**
* The slot an armed key names (`c` / `i` shop slots, `r` reward slots), or null ('lv', nothing armed, a stale key).
* The slot an armed key names (`c` / `i` shop slots, `r` reward slots), or null (a level card, nothing armed, a stale key).
* @param {string|null} key
* @param {any[]} slots the shop's slots
* @param {any[]|null} rewardSlots the shown reward offer's slots
@@ -288,10 +288,12 @@ export function ShopBar({ priv, editable, collapsed, onCollapse, onBuy, onLevel,
const free = Number(shop.freeRefreshes) || 0;
const showReward = !!(reward && Array.isArray(reward.slots) && reward.slots.length);
// A completed upgrade changes the level, so its confirmation cannot carry into the next upgrade.
const levelKey = `lv:${shop.level ?? 1}`;
// two-tap: the keys that may stay armed right now
const keys = new Set();
if (!collapsed) {
if (!lvReason) keys.add('lv');
if (!lvReason) keys.add(levelKey);
slots.forEach((s, i) => { if (s && !s.sold) keys.add(armKey(s.kind === 'item' ? 'i' : 'c', i, s)); });
if (showReward) reward.slots.forEach((s, i) => { if (s && !s.sold) keys.add(armKey('r', i, s)); });
}
@@ -312,7 +314,7 @@ export function ShopBar({ priv, editable, collapsed, onCollapse, onBuy, onLevel,
buy(idx);
};
const tapLevel = () => {
if (armed !== 'lv') { setArmed('lv'); return; }
if (armed !== levelKey) { setArmed(levelKey); return; }
setArmed(null);
onLevel();
};
@@ -341,7 +343,7 @@ export function ShopBar({ priv, editable, collapsed, onCollapse, onBuy, onLevel,
</button>
</div>
<div class="shopbar__row">
<${LevelCard} shop=${shop} reason=${lvReason} armed=${armed === 'lv'} onTap=${tapLevel} />
<${LevelCard} shop=${shop} reason=${lvReason} armed=${armed === levelKey} onTap=${tapLevel} />
${showReward ? html`<${RewardCards} offer=${reward} priv=${priv} editable=${editable} onPick=${onReward} onDetail=${onDetail} onLater=${onRewardLater}
armed=${armed} onTap=${tapCard} offBonds=${offBonds} />`
: html`<div class="shopbar__cards">