feedback5 R19C: the official 「作战结束」 result box and the three battle-over sounds at settlement (GitHub #235; PR #112 by @Convey123, approved and never merged, ported by hand onto the 0.2.0 modules) — the box says only the viewer's own LP, 「全员无伤!」 or 「生命值减少 −N」; after a 联防 the number is the server's own per-player charge (m.public.uniteResult in the SETTLE view) and 「全员无伤!」 only when nothing got through; no box for spectator seats, eliminated players or the boss rounds; golden: unchanged
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@@ -24,7 +24,8 @@ LOBBY(room) → INFO_CHECK (co-op 25 s; solo and any single-human match untimed
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the layers their own combat reached (the round's pending gains, PRTS "以其阵地当前的状态" [ASSUMED]);
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a helper's operator knocked out at the end of its own combat enters down — carryState { down: true },
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PRTS "上一阶段为退场状态的干员强制退场", its full redeploy timer — confirmed by the user (§19.3))
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SETTLE (LP −min(leaks,10) per player (unite survivors to their source); eliminations; layer gains applied; coins; broadcast)
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SETTLE (LP −min(leaks,10) per player (unite survivors to their source); eliminations; layer gains applied; coins; broadcast;
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after a 联防 the outcome and every player's charge ride the SETTLE m.public as `uniteResult`, GitHub #235)
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R14 FINAL_ASSAULT (merged team LP; pairs by seat; shared boss pool; 120 real s countdown, no hard stop; overtime −1 team LP per
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real s after 150 real s (§4, m.public.overtimeAt); no layer gains; team LP 0 ⇒ defeat at once (PRTS 直接失败),
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pool 0 ⇒ victory — the first end the server registers decides, §20.5)
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