diff --git a/docs/history/0.2.6.md b/docs/history/0.2.6.md index 67a28028..67db080a 100644 --- a/docs/history/0.2.6.md +++ b/docs/history/0.2.6.md @@ -140,10 +140,17 @@ Regression covers normal two-, three- and four-human browser flows, the final tu - **Cost**: slot sizes grow with the boxes. The 120-unit stress crowd at 1600 × 900 (DPR 1) uses 8.7 M px of slots instead of 4.4 M (2.7 instead of 1.2 atlas pages, still no private render target). On the roster the boxes add up to 1.86 × the old area (the median skeleton 1.39 ×; without the setup-pose floor it would be 1.23 ×). The atlas keeps its ≤ 3 + 2 pages; - a unit that finds no slot keeps a private render target, as before. CPU: one batch flush per redrawn slot. + a unit that finds no slot keeps a private render target, as before. At DPR 2 a page holds a quarter of the CSS pixels: + the same crowd at 1280 × 720 keeps 39 of its 120 units in the atlas instead of 119 (81 private render targets; 55 + instead of 60 fps in headless Chrome), at 1920 × 1080 39 instead of 58; at 844 × 390, DPR 3, all 120 stay in two pages. + CPU: one batch flush per redrawn slot. `tools/perfbench.mjs` (844 × 390, DPR 2, quality medium / low, where those battles draw through the atlas; 12 runs of 6 s): total busy JS +0.8 %, the impostor-redraw stage +14 % (+0.1–0.25 ms per frame at a 4 × CPU throttle), 60 fps in every run before and after. +- Open: the setup-pose floor doubles the cost. A model shows its setup pose only when it is frozen before its first update + (built while stunned without a stun clip, or dead without a death or idle clip); posed at its clip's first frame then, + it could leave the box: the stress crowd's slots would add up to 1.16 × the old area (DPR 1), and at 1280 × 720, DPR 2, + 116 of the 120 units would stay in the atlas (60 fps). Kept as specified for #542; the maintainer's call. - [ASSUMED]: the growth limits (4 × / 2 ×), the 3 % + 8 padding, the sampling rate and the 2.5 ms budget. A pose between two samples can still pass the padded box for a frame (33 of the 681 skeletons by a denser 60 Hz check, all in long clips sampled sparser than that); the scissor cuts it and leaves nothing behind.