feedback1 integrate: WI flying enemies are static bodies (never displaced); 胄 parts, 守墓石像 and 喷气人 flight
# Conflicts: # data/enemies.json # server/sim/content/enemies.js
This commit is contained in:
commit
f55de593a3
12 files changed
+511
-27
No files matched your search
@@ -710,7 +710,7 @@ const KITS = {
|
||||
|
||||
// ---- 3_07 见行者 · 推击手 (hidden) — S2 惊爆射击: push every enemy in the skill range forward + stun (longer when
|
||||
// slammed into a wall, collided enemies stunned too; air units too [ASSUMED: "范围内所有敌人", no 对空 note on
|
||||
// PRTS] — a 失衡免疫 enemy is not pushed but still stunned); 技巧射击: ignore DEF vs heavy enemies;
|
||||
// PRTS] — a 失衡免疫 enemy or a 静态刚体 (the drones) is not pushed but still stunned); 技巧射击: ignore DEF vs heavy enemies;
|
||||
// 精锐 module PUS-X: redeployed on a ranged tile ⇒ half the deployment cost back
|
||||
chess_char_3_07_a: (bb, chess, def) => {
|
||||
const d = defOf(chess, def);
|
||||
@@ -818,7 +818,9 @@ const KITS = {
|
||||
onHit({ battle, unit, target }) {
|
||||
if (!target || !target.alive || target.side !== 'enemy') return;
|
||||
// PRTS 备注: "此技能的“拖拽”机制实际为反方向(指向薄绿方向)的推开" — a radial push towards her by the
|
||||
// official 力度 − 重量 push distance (小力 vs weight 1: 0.44 tiles), never past her (Battle.push inward)
|
||||
// official 力度 − 重量 push distance (小力 vs weight 1: 0.44 tiles), never past her (Battle.push inward). Her
|
||||
// attack reaches air units (阵法术师 "攻击时可对空"), but the drones of the mode are 静态刚体 (PRTS 特殊机制): hit,
|
||||
// never dragged (player report after 0.1.0, "飞机可以被薄绿的技能拉走")
|
||||
if (battle.push(target, pullForce, { from: unit, inward: true }) > 0) fx(battle, 'pull', target, { src: unit.id });
|
||||
},
|
||||
},
|
||||
|
||||
Reference in new issue
Block a user