feedback5 WE2: no hand card for 予愿安洁莉娜's “一会儿见!” — a summon no owner shows is not placeable (#24)
tools/build-data.mjs summonRecord: placeable also needs an owner that shows the summon (the variants' display source, the owner's displayTokenDict). The S3 marker is the skill's own object (PRTS 予愿安洁莉娜 S3 备注: the skill deploys it at her initial tile); every other undisplayed summon is already HIDDEN. Regenerated offline: one path changed, backups.tokens.token_10071_aglna2_agairp.placeable true -> false. The kit drops its placed-marker branch (the skill always summons it). Golden: no scenario moved.
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@@ -39,12 +39,11 @@ const ANY_ATK = (h, u) => h.hooksOf('damaged').filter((c) => c.source === u && c
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const extras = (h, u) => h.hooksOf('damaged').filter((c) => c.source === u && (c.dmg?.tags || []).includes('aglna2:extra'));
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/** 予愿安洁莉娜 as uid 1 at (row, col) facing RIGHT, plus `others`. */
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function field({ tier = 5, elite = false, skill = 0, row = 10, col = 4, others = [], seed = 5, marker = null } = {}) {
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const piece = marker ? [{ uid: 9, kind: 'token', tokenId: MARKER, ownerUid: 1, row: marker[0], col: marker[1] }] : [];
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function field({ tier = 5, elite = false, skill = 0, row = 10, col = 4, others = [], seed = 5 } = {}) {
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const h = makeBattle({
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defs: { enemies: ENEMIES }, timeLimit: 900, autoFinish: false, seed,
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flags: { dpPerSec: 0, dpMax: 999 }, hooks: ['damaged', 'skillStart', 'skillEnd', 'statusApplied', 'deploy', 'dodge'], captureNoisy: true,
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units: [{ uid: 1, diy: { slot: SLOT[tier], charId: AGL, skillIndex: skill }, elite, row, col }, ...piece, ...others],
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units: [{ uid: 1, diy: { slot: SLOT[tier], charId: AGL, skillIndex: skill }, elite, row, col }, ...others],
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});
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h.step();
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return { h, u: h.unit(1) };
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@@ -349,19 +348,6 @@ test('S3 move: blocking nothing, she flies (2 tiles/s, 无敌, disarmed) to the
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assert.equal(u.extraRangeKeys, null);
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done(h);
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}
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// a placed “一会儿见!” piece never deploys by itself; it is the marker
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{
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const { h, u } = field({ tier: 6, elite: true, skill: 2, marker: [12, 9] });
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const piece = h.b.allyUnits.find((t) => t.kind === 'token' && t.uid === 9);
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assert.ok(piece && !piece.alive && piece.deferDeploy, 'not deployed at the start');
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u.skill.gainSp(999);
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h.spawn('enemy_fly', { pos: [11, 7] });
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assert.ok(h.runUntil(() => u.tileR === 11 && u.tileC === 7, 5));
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assert.ok(piece.alive && piece.tileR === 10 && piece.tileC === 4, 'the piece marks her deployment tile');
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u.skill.end('test');
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assert.ok(!piece.alive && !piece.removed, 'withdrawn, kept as a piece');
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done(h);
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}
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// blocking something, she stays
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{
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const { h, u } = field({ tier: 5, skill: 2 });
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