feedback5 O2: 自选 operator kits for 艾雅法拉, 刻俄柏 and 霍尔海雅 — every skill, talent, trait and module (stages 1 and 3) at every form, with tests
- kits/ops/op-amgoat.js (艾雅法拉): S1 二重咏唱 (ATK from the second cast of a deployment), S2 点燃 (main target's RES cut first, ½ explosion r1.5 on all, ½ again on the main target), S3 火山 (x-3, −1.1 s, lava on random 4 / 5 enemies), 炎息 aura (CCR-X Lv3 携带时 22 %), 乱火 deploy SP (CCR-Y Lv3 ASPD, maxima with an elite / leader in range), CCR-X RES ignore, CCR-Y SP per hit on an elite / leader. - kits/ops/op-cerber.js (刻俄柏): S1 unblocked first + 束缚, S2 interval ×0.6 / ×0.4 highest DEF, S3 3-3 physical lowest DEF + silence, 剥壳 DEF × ratio arts (CCR-X Lv3 ramp 50 → 75 %), 独行长路 x-5 incl. PRTS's enemy-like-ally rule (CCR-Y Lv3: decided per deployment). - kits/ops/op-heyak.js (霍尔海雅): S1 two targets / single-target 浮空, S2 nine random shots with 浮空 rolls, S3 three whirlwinds (PRTS speed 1, 1x1 box, 5 tiles, 1.77 s ramp, away rules), 传承终焉 (lifts resolve first), 曾有羽翼 失重 / CCR-Y Lv3 法术脆弱; ISW-A: attributes and 传承终焉 numbers only (its trait and hidden talents are validInGameTag roguelike). - kits/index.js: the three files appended to OPERATOR_KIT_FILES (one line per file). - Golden: only the diy family moved — diy-003 … diy-006 re-packed and diy-007 … diy-013 new, because the diy family fields every kitted owned 6★ in every form × module × skill (the three new operators, then the prototypes); diy-001 / 002 and every other family (roster, bonds, fields, matches, standins) byte-identical. test/golden/README.md counts updated (13 diy battles, 61 of 157 fast). - Reported, not changed: 艾雅法拉 S3's data trigger is SKILL_RANGE (攻击范围增大 escapes build-data's ATTACK_RANGE_CHANGE).
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@@ -19,7 +19,7 @@ through.
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| `fields` | 22 battles: every Final Assault / Hidden Core leader on a pair and a solo template (shared pool, 200 s cap) and the 联防 field with 1 and 2 helpers on its own map (carried HP / SP, a knocked-out operator, two leakers' enemies) |
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| `matches` | 17 matches to the end in virtual time: 16 bot-only (solo 标准 / 险境 / 绝境 / 终极 × 2 seeds, co-op 2 / 3 / 4, one server-run combat match, two runs boosted to the Hidden Core) and one co-op match whose human seat (AI 托管, offline) does not own 7 NORMAL chess — they fight as their 补位 stand-ins (its digest lists them per round, `standIns`) |
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| `standins` | 10 battles: every NORMAL chess record (normal and elite, 110) fielded as its 补位 stand-in (`standIn: true`: the stand-in's body, backup skill / module and kit — all 17 stand-ins, every skill a chess names for them), 12 per battle by strength band, laid out by the stand-in's position on a real stage, against the round's real wave three times over plus 8 ground enemy kinds (melee stand-ins always meet an enemy), an item each, bonds from the board |
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| `diy` | 6 battles of 自选 pieces (a DIY slot with its `diy` pick, `shared/diy.js`): every owned 6★ with an operator kit (`kits/index.js OPERATOR_KITS` — 推进之王 so far) in each form of tiers 5 and 6 (normal; elite with no module and with each module) under each skill, then every prototype pick with a kit at its locked selection, normal and elite, 12 per battle against the round's real wave; a new operator kit adds its scenarios |
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| `diy` | 13 battles of 自选 pieces (a DIY slot with its `diy` pick, `shared/diy.js`): every owned 6★ with an operator kit (`kits/index.js OPERATOR_KITS` — 推进之王, 艾雅法拉, 刻俄柏, 霍尔海雅 so far) in each form of tiers 5 and 6 (normal; elite with no module and with each module) under each skill, then every prototype pick with a kit at its locked selection, normal and elite, 12 per battle against the round's real wave; a new operator kit adds its scenarios |
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Battles go through the production BattleSpec path (`server/sim/spec.js`, as browsers and the server's headless fields
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run them); matches construct `Match` directly with a `VirtualScheduler`. Every option is explicit, so a change to a
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@@ -32,7 +32,7 @@ to 2 decimals.
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`npm test` runs the fast subset (the scenarios marked `"fast": true`: every chess record with its default loadout,
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every stage and every non-leader enemy kind, every bond at its top tier, six fields, six matches, the five stand-in
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battles of the normal records, the first 自选 battle of the operator kits and of the prototypes — 61 of the 150). `GOLDEN_FULL=1` checks everything.
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battles of the normal records, the first 自选 battle of the operator kits and of the prototypes — 61 of the 157). `GOLDEN_FULL=1` checks everything.
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## Workflow
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