feedback5 O13: 自选 operator kits 假日威龙陈, 莱伊 (with her 沙地兽) and 阿斯卡纶 — every skill, talent, trait and module (stage 1 / 3) at every form
- op-chen2.js: 散射手 trait (RPR-X 160 %, RPR-Y cost −8); 节约风气 (20 % own / 20 % other snipers per PRTS 修正, RPR-X stage 3 25 / 20 / 12 %; one roll per attack, the ammoUsed events still fire); 假日余韵 (+8 ASPD; RPR-Y stage 3 +15 % / +12 and the skill-time water TAG: +28 % / +20); S1 ammo 4; S2 ammo 8, 蓄力 20, slime; S3 2-6, 2 hits, 32 bullets 2 per attack, slime. - op-ray.js: 猎手 reload of her base attack time (PRTS 分支特性信息; HUN-X +1 on an empty magazine, HUN-Y ×1.33); 巡哨伙伴 and the 沙地兽's kit (25 s scouting: extra range and trigger range, area targets first, ×1.15 / 1.2; leaves, comes back after its redeploy time paying 3 DP, withdrawn with her); 入神 layers; S1 special bullet + push + kill bonus; S2 toggle at full SP (4-10, bullet recovery, redeploy −20 / 30 %); S3 fill at 0.4 s, 3-8, bind, +10 SP on a kill. - op-ascln.js: 伏击客 dodge without a second taunt −1; 死亡拘审 layers (move ×(1 − 0.18 n), n × 10 % ATK arts / s; AMB-X stage 3 11 % / 30 s; AMB-Y stage 3 heal on a marked knock-out); 噬光残影 high-ground ASPD; S1 two strikes; S2 slow on every enemy (PRTS 修正) and the 1.3 spread; S3 y-10, taunt +2, 命中率 cut with heals on misses / dodges; AMB-X stacking slow. - Tests: test/content/op_chen2.test.js, op_ray.test.js, op_ascln.test.js (9 each). - Golden: only diy moved — diy-049 … 054 now field the three new kits, the prototypes moved to diy-055 … 058 (new ids, same packing); diy-001 … 048 and the roster / bonds / fields / matches / standins families unchanged.
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@@ -103,6 +103,9 @@ export const OPERATOR_KIT_FILES = Object.freeze([
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'op-ifrit.js',
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'op-aphris.js',
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'op-lin.js',
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'op-chen2.js',
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'op-ray.js',
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'op-ascln.js',
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]);
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/**
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