feedback5 WF: 纯烬艾雅法拉 S1 无声润物, an AUTO toggle that acts on her allies only, turns on as soon as its SP is full (the owner's decision of 2026-10-05)

The kit sets trigger SP_FULL on skchr_agoat2_1, like 浊心斯卡蒂 S2 and 引星棘刺 S1 (data unchanged: an AUTO skill takes
no 技能策略 row, so its trigger stays DEFAULT there). Before, the DEFAULT heal rule kept it off until an ally of her range
lost HP, so its 元素损伤 recovery never ran on a field without HP damage. Docs: DESIGN §5.6's SP_FULL list (AUTO skills
on allies: 引星棘刺 S1, 浊心斯卡蒂 S2, 纯烬艾雅法拉 S1), PLAYING's 自动触发 sentence.

Tests: kits_alt_t6 "6_20 纯烬艾雅法拉 S1 无声润物 (自动触发, effects on her allies only): on as soon as its SP is full …".

Golden: roster-038 (纯烬艾雅法拉 elite with S1) — the snapshot chain from 40 s: the toggle comes on earlier.
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sganggs committed 2026-10-05 18:48:42 +08:00
1 parent 383fe4a49e
commit f3e7919225
5 files changed
+27 -4

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@@ -14,10 +14,13 @@ function agoat2(bb, chess, def) {
const elemLoad = (a) => (a.elem ? a.elem.burn + a.elem.neural + a.elem.necrosis + a.elem.apoptosis + a.elem.erosion : 0);
const skills = {
// S1 无声润物 (toggle, heal): ATK +atk, one extra heal target, every ally of her range recovers ep_heal_ratio × ATK
// 元素损伤 per second
// 元素损伤 per second. 自动触发 with effects on allies only (nothing to target): on as soon as its SP is full (SP_FULL,
// the owner's decision of 2026-10-05, like 浊心斯卡蒂 S2 / 引星棘刺 S1); until 0.2.0 the data's DEFAULT heal rule kept
// it off until an ally of her range was injured, so its 元素损伤 recovery never ran on a field without HP damage
skchr_agoat2_1: {
kind: 'toggle',
heal: true,
trigger: 'SP_FULL',
mods: { atkPct: num(bb.atk) },
targeting: { maxTargets: 2 },
onStart({ unit }) { unit.mem.agoatAcc = 0; },