0.2.3: prepare follow-up fixes and client features (#407, #408, #410, #413, #431, #435, #436, #440, #444)
Add special-target activation without bypassing attack cadence, cooperative card preferences and emotes, skill sound banks, per-operator voice choices, text sizing, install prompts, closed-tab recovery and unanimous setup rerolls. Retain late deployment elapsed time and resolve echo/counter pulses without recursive hook overflow. Independent final review remains pending. Golden: roster-016, roster-035, roster-036, roster-045; boss-boss_1-pair, boss-boss_3-pair, boss-boss_5-pair, boss-boss_7-pair, hidden-boss_9-pair; solo-HARD-9-boosted: Lemuen attack cadence. diy-132: Necras extra activation targets. coop2-NORMAL-14-standins: cooperative purchase preference and simulation fixes. hidden-boss_10-solo: echo pulse FIFO resolution. See DESIGN 28.13-28.24 for assumptions, sources and contributor credit.
This commit is contained in:
1 parent
314564c139
commit
f3658a0dd4
104 files changed
+3674
-741
No files matched your search
@@ -178,6 +178,9 @@ function runOne(cfg, seed) {
|
||||
}, { maxSteps: 5e6 });
|
||||
rec.ms = performance.now() - t0;
|
||||
rec.errors = errors.length + m.errorCount;
|
||||
// Keep diagnostics in the JSON so a nonzero benchmark count is actionable.
|
||||
if (errors.length) rec.errorMessages = errors;
|
||||
if (m.errors.length) rec.matchErrors = m.errors;
|
||||
rec.victory = !!(summary && summary.victory);
|
||||
rec.roundsPassed = summary ? summary.roundsPassed : 0;
|
||||
rec.hidden = !!(summary && summary.hiddenReached);
|
||||
|
||||
Reference in new issue
Block a user