0.2.3: prepare follow-up fixes and client features (#407, #408, #410, #413, #431, #435, #436, #440, #444)

Add special-target activation without bypassing attack cadence, cooperative
card preferences and emotes, skill sound banks, per-operator voice choices,
text sizing, install prompts, closed-tab recovery and unanimous setup rerolls.
Retain late deployment elapsed time and resolve echo/counter pulses without
recursive hook overflow. Independent final review remains pending.

Golden: roster-016, roster-035, roster-036, roster-045;
boss-boss_1-pair, boss-boss_3-pair, boss-boss_5-pair, boss-boss_7-pair,
hidden-boss_9-pair; solo-HARD-9-boosted: Lemuen attack cadence.
diy-132: Necras extra activation targets.
coop2-NORMAL-14-standins: cooperative purchase preference and simulation fixes.
hidden-boss_10-solo: echo pulse FIFO resolution.
See DESIGN 28.13-28.24 for assumptions, sources and contributor credit.
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sganggs committed 2026-10-09 22:55:24 +08:00
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commit f3658a0dd4
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@@ -178,6 +178,9 @@ function runOne(cfg, seed) {
}, { maxSteps: 5e6 });
rec.ms = performance.now() - t0;
rec.errors = errors.length + m.errorCount;
// Keep diagnostics in the JSON so a nonzero benchmark count is actionable.
if (errors.length) rec.errorMessages = errors;
if (m.errors.length) rec.matchErrors = m.errors;
rec.victory = !!(summary && summary.victory);
rec.roundsPassed = summary ? summary.roundsPassed : 0;
rec.hidden = !!(summary && summary.hiddenReached);