0.2.3: prepare follow-up fixes and client features (#407, #408, #410, #413, #431, #435, #436, #440, #444)
Add special-target activation without bypassing attack cadence, cooperative card preferences and emotes, skill sound banks, per-operator voice choices, text sizing, install prompts, closed-tab recovery and unanimous setup rerolls. Retain late deployment elapsed time and resolve echo/counter pulses without recursive hook overflow. Independent final review remains pending. Golden: roster-016, roster-035, roster-036, roster-045; boss-boss_1-pair, boss-boss_3-pair, boss-boss_5-pair, boss-boss_7-pair, hidden-boss_9-pair; solo-HARD-9-boosted: Lemuen attack cadence. diy-132: Necras extra activation targets. coop2-NORMAL-14-standins: cooperative purchase preference and simulation fixes. hidden-boss_10-solo: echo pulse FIFO resolution. See DESIGN 28.13-28.24 for assumptions, sources and contributor credit.
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@@ -59,3 +59,11 @@ test('immediate redeployment cannot attack through a cleared wanted range', () =
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h.step();assert.equal(u.stats.attacks, before, 'the allies phase sees the cleared range immediately');
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done(h);
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});
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for (const skillIndex of [0, 1, 2]) test(`wanted S${skillIndex + 1} waits for the next attack, not the next tick`, () => {
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const { h, u, e } = field({ skillIndex });
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u.skill.sp = 0;h.run(8.5);assert.ok(e.findBuff('lemuen:wanted'));
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u.atkCd = 0.7;u.skill.gainSp(999);
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h.run(0.3);assert.equal(u.skill.activations, 0);
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h.run(0.6);assert.equal(u.skill.activations, 1);done(h);
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});
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