0.2.3: prepare follow-up fixes and client features (#407, #408, #410, #413, #431, #435, #436, #440, #444)
Add special-target activation without bypassing attack cadence, cooperative card preferences and emotes, skill sound banks, per-operator voice choices, text sizing, install prompts, closed-tab recovery and unanimous setup rerolls. Retain late deployment elapsed time and resolve echo/counter pulses without recursive hook overflow. Independent final review remains pending. Golden: roster-016, roster-035, roster-036, roster-045; boss-boss_1-pair, boss-boss_3-pair, boss-boss_5-pair, boss-boss_7-pair, hidden-boss_9-pair; solo-HARD-9-boosted: Lemuen attack cadence. diy-132: Necras extra activation targets. coop2-NORMAL-14-standins: cooperative purchase preference and simulation fixes. hidden-boss_10-solo: echo pulse FIFO resolution. See DESIGN 28.13-28.24 for assumptions, sources and contributor credit.
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@@ -232,7 +232,7 @@ function lemuen(bb, chess, def) {
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return keys;
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};
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// #428: extra attack range also opens her skill under the existing content-trigger contract.
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unit.skill?.addTriggerRange(() => [{ keys: wantedKeys(), profile: unit.profile }]);
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unit.skill?.addTriggerRange(() => [{ keys: wantedKeys(), profile: unit.profile }], { attackOnly: true });
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let sig = null;
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const refresh = () => { // update immediately when the last source leaves, before another attack can run
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const keys = live(unit) ? wantedKeys() : [];
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