0.2.3: prepare follow-up fixes and client features (#407, #408, #410, #413, #431, #435, #436, #440, #444)
Add special-target activation without bypassing attack cadence, cooperative card preferences and emotes, skill sound banks, per-operator voice choices, text sizing, install prompts, closed-tab recovery and unanimous setup rerolls. Retain late deployment elapsed time and resolve echo/counter pulses without recursive hook overflow. Independent final review remains pending. Golden: roster-016, roster-035, roster-036, roster-045; boss-boss_1-pair, boss-boss_3-pair, boss-boss_5-pair, boss-boss_7-pair, hidden-boss_9-pair; solo-HARD-9-boosted: Lemuen attack cadence. diy-132: Necras extra activation targets. coop2-NORMAL-14-standins: cooperative purchase preference and simulation fixes. hidden-boss_10-solo: echo pulse FIFO resolution. See DESIGN 28.13-28.24 for assumptions, sources and contributor credit.
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@@ -7,6 +7,7 @@
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import { pieceDir, parseDir, mergeTile } from '../board.js';
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import { MAX_OFFER_SLOTS } from './common.js';
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import { onMerge } from '../botEmotes.js';
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export class PlayerAcquire {
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/** Normal copies of a base chess currently owned (board/hand/temp). */
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@@ -134,6 +135,7 @@ export class PlayerAcquire {
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const shown = rec ? this.fieldRecord(rec) || rec : null;
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this.m.tickerFor('GOLDEN_CHAR', [this.name, shown ? shown.name : goldenId], { playerId: this.playerId });
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this.m.dispatch(this, 'onMerge', { kind: 'chess', piece: elite, baseId, consumed: consumed.map((l) => l.piece.uid), area: where });
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onMerge(this.m, this, { kind: 'chess' }); // AI bot says "害怕" on its 3rd chess merge of a round (enabled by default; SP_BOT_EMOTES=0 silences it)
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return elite;
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}
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