0.2.3: prepare follow-up fixes and client features (#407, #408, #410, #413, #431, #435, #436, #440, #444)
Add special-target activation without bypassing attack cadence, cooperative card preferences and emotes, skill sound banks, per-operator voice choices, text sizing, install prompts, closed-tab recovery and unanimous setup rerolls. Retain late deployment elapsed time and resolve echo/counter pulses without recursive hook overflow. Independent final review remains pending. Golden: roster-016, roster-035, roster-036, roster-045; boss-boss_1-pair, boss-boss_3-pair, boss-boss_5-pair, boss-boss_7-pair, hidden-boss_9-pair; solo-HARD-9-boosted: Lemuen attack cadence. diy-132: Necras extra activation targets. coop2-NORMAL-14-standins: cooperative purchase preference and simulation fixes. hidden-boss_10-solo: echo pulse FIFO resolution. See DESIGN 28.13-28.24 for assumptions, sources and contributor credit.
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@@ -7,6 +7,7 @@
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import { pieceDir, parseDir, mergeTile } from '../board.js';
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import { MAX_OFFER_SLOTS } from './common.js';
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import { onMerge } from '../botEmotes.js';
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export class PlayerAcquire {
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/** Normal copies of a base chess currently owned (board/hand/temp). */
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@@ -134,6 +135,7 @@ export class PlayerAcquire {
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const shown = rec ? this.fieldRecord(rec) || rec : null;
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this.m.tickerFor('GOLDEN_CHAR', [this.name, shown ? shown.name : goldenId], { playerId: this.playerId });
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this.m.dispatch(this, 'onMerge', { kind: 'chess', piece: elite, baseId, consumed: consumed.map((l) => l.piece.uid), area: where });
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onMerge(this.m, this, { kind: 'chess' }); // AI bot says "害怕" on its 3rd chess merge of a round (enabled by default; SP_BOT_EMOTES=0 silences it)
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return elite;
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}
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@@ -177,7 +177,14 @@ export class PlayerDiy {
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* @param {Set<string>} off
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*/
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initDiyStock(off = new Set()) {
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this.diyStock = new DiyStock();
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const { stock, banned } = this.buildDiyStock(off);
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this.diyStock = stock;
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this.diyBanned = banned;
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}
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/** Prepare stock without mutating this player, so setup rerolls can commit all players together. */
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buildDiyStock(off = new Set()) {
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const stock = new DiyStock();
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const banned = [];
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const gd = this.m.gd;
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for (const slotId of Object.keys(this.diy || {})) {
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@@ -188,9 +195,9 @@ export class PlayerDiy {
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if (bonds.length > 0 && bonds.every((b) => off.has(b))) { banned.push(slotId); continue; }
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const cap = gd.poolCopies(slotId);
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if (!(cap > 0)) continue;
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this.diyStock.entries.set(slotId, { cap, left: cap, tier: gd.tierOf(slotId), shopLevel: slot.shopLevel });
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stock.entries.set(slotId, { cap, left: cap, tier: gd.tierOf(slotId), shopLevel: slot.shopLevel });
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}
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this.diyBanned = Object.freeze(banned);
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return { stock, banned: Object.freeze(banned) };
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}
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/** The copy accounting of base chess `baseId` for this player: its own stock for a slotted DIY slot, else the shared pool. */
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