0.2.3: prepare follow-up fixes and client features (#407, #408, #410, #413, #431, #435, #436, #440, #444)

Add special-target activation without bypassing attack cadence, cooperative
card preferences and emotes, skill sound banks, per-operator voice choices,
text sizing, install prompts, closed-tab recovery and unanimous setup rerolls.
Retain late deployment elapsed time and resolve echo/counter pulses without
recursive hook overflow. Independent final review remains pending.

Golden: roster-016, roster-035, roster-036, roster-045;
boss-boss_1-pair, boss-boss_3-pair, boss-boss_5-pair, boss-boss_7-pair,
hidden-boss_9-pair; solo-HARD-9-boosted: Lemuen attack cadence.
diy-132: Necras extra activation targets.
coop2-NORMAL-14-standins: cooperative purchase preference and simulation fixes.
hidden-boss_10-solo: echo pulse FIFO resolution.
See DESIGN 28.13-28.24 for assumptions, sources and contributor credit.
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sganggs committed 2026-10-09 22:55:24 +08:00
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@@ -282,7 +282,7 @@ const EFFECT_HANDLERS = {
if (!to) { ctx.removeEffect(ref.id); return; }
if (!to.grantChess(p.chessId)) return;
ctx.removeEffect(ref.id);
to.giftTicker(ctx.name, p.chessId);
to.giftTicker(ctx.name, p.chessId, ctx.playerId);
},
},
// 整备: the next purchased item becomes advanced (golden)