0.2.3: prepare follow-up fixes and client features (#407, #408, #410, #413, #431, #435, #436, #440, #444)
Add special-target activation without bypassing attack cadence, cooperative card preferences and emotes, skill sound banks, per-operator voice choices, text sizing, install prompts, closed-tab recovery and unanimous setup rerolls. Retain late deployment elapsed time and resolve echo/counter pulses without recursive hook overflow. Independent final review remains pending. Golden: roster-016, roster-035, roster-036, roster-045; boss-boss_1-pair, boss-boss_3-pair, boss-boss_5-pair, boss-boss_7-pair, hidden-boss_9-pair; solo-HARD-9-boosted: Lemuen attack cadence. diy-132: Necras extra activation targets. coop2-NORMAL-14-standins: cooperative purchase preference and simulation fixes. hidden-boss_10-solo: echo pulse FIFO resolution. See DESIGN 28.13-28.24 for assumptions, sources and contributor credit.
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@@ -23,6 +23,7 @@ import { PACKS_URL, PACK_INDEX_FILE, readPackIndex, langMetaOf } from '../../../
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import { DEV_BUILD } from '../../../shared/constants.js';
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import { loadPref, savePref } from '../store.js';
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import { data } from '../data.js';
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import { updateRotateHintPwaI18n } from './device.js';
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import { html } from './components.js';
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/** The switch's own label, in both languages (whoever opens it may not read the current one). */
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@@ -160,6 +161,7 @@ function applyDocument(lang) {
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doc.documentElement.dataset.lang = lang;
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doc.documentElement.dataset.script = scriptOf(t('卫戍协议'));
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doc.title = t('卫戍协议:盟约 · STRONGHOLD PROTOCOL');
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updateRotateHintPwaI18n(doc);
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}
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// `{ dn }` params and tName(): Chinese game-data names → the current language (data/i18n/<lang>.json names)
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