0.2.3: prepare follow-up fixes and client features (#407, #408, #410, #413, #431, #435, #436, #440, #444)
Add special-target activation without bypassing attack cadence, cooperative card preferences and emotes, skill sound banks, per-operator voice choices, text sizing, install prompts, closed-tab recovery and unanimous setup rerolls. Retain late deployment elapsed time and resolve echo/counter pulses without recursive hook overflow. Independent final review remains pending. Golden: roster-016, roster-035, roster-036, roster-045; boss-boss_1-pair, boss-boss_3-pair, boss-boss_5-pair, boss-boss_7-pair, hidden-boss_9-pair; solo-HARD-9-boosted: Lemuen attack cadence. diy-132: Necras extra activation targets. coop2-NORMAL-14-standins: cooperative purchase preference and simulation fixes. hidden-boss_10-solo: echo pulse FIFO resolution. See DESIGN 28.13-28.24 for assumptions, sources and contributor credit.
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@@ -48,7 +48,10 @@ export async function act(t, fields = {}, opts = {}) {
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}
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export const actions = {
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infoReady: () => act('g.infoReady'),
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infoReady: (setupRevision = 0) => act('g.infoReady', { setupRevision }),
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rerollSetup: (setupRevision) => act('room.rerollSetup', { setupRevision }, { sfx: 'confirm' }),
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rerollVote: (voteId, agree) => act('g.rerollVote', { voteId, agree }, { sfx: agree ? 'confirm' : 'back' }),
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cancelReroll: (voteId) => act('room.cancelReroll', { voteId }, { sfx: 'back' }),
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band: (bandId) => act('g.band', { bandId }),
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bandSkip: () => act('g.bandSkip'),
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buy: (slot) => act('g.buy', { slot }),
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