0.2.3: prepare follow-up fixes and client features (#407, #408, #410, #413, #431, #435, #436, #440, #444)

Add special-target activation without bypassing attack cadence, cooperative
card preferences and emotes, skill sound banks, per-operator voice choices,
text sizing, install prompts, closed-tab recovery and unanimous setup rerolls.
Retain late deployment elapsed time and resolve echo/counter pulses without
recursive hook overflow. Independent final review remains pending.

Golden: roster-016, roster-035, roster-036, roster-045;
boss-boss_1-pair, boss-boss_3-pair, boss-boss_5-pair, boss-boss_7-pair,
hidden-boss_9-pair; solo-HARD-9-boosted: Lemuen attack cadence.
diy-132: Necras extra activation targets.
coop2-NORMAL-14-standins: cooperative purchase preference and simulation fixes.
hidden-boss_10-solo: echo pulse FIFO resolution.
See DESIGN 28.13-28.24 for assumptions, sources and contributor credit.
This commit is contained in:
sganggs committed 2026-10-09 22:55:24 +08:00
1 parent 314564c139
commit f3658a0dd4
104 files changed
+3674 -741

No files matched your search

+4 -2
View File
@@ -11,6 +11,7 @@ import { useGameData, Img, RichText } from '../ui/gameComponents.js';
import { StepHeader, ExitModal } from '../ui/matchChrome.js';
import { MatchInfo, matchInfoModel } from '../ui/matchInfo.js';
import { LoadoutButton } from './loadout.js';
import { SetupReroll } from '../ui/setupReroll.js';
import { actions } from '../ui/gameActions.js';
import { factionTypes, sortedPlayers, phaseTotalSeconds } from '../ui/gameLogic.js';
import { enemyIconUrl, factionIconUrl } from '../ui/assetUrls.js';
@@ -50,7 +51,7 @@ export function BriefingScreen() {
const ready = async () => {
if (busy || me?.ready) return;
setBusy(true);
await actions.infoReady();
await actions.infoReady(pub.setupRevision ?? 0);
setBusy(false);
};
@@ -91,6 +92,7 @@ export function BriefingScreen() {
<${MatchInfo} model=${info} />
</section>
</main>
<${SetupReroll} pub=${pub} />
<footer class="brief__foot">
<${LoadoutButton} from="briefing" size="lg" class="brief-loadout" />
<div class="brief-ready">
@@ -98,7 +100,7 @@ export function BriefingScreen() {
<span class="brief-ready__pips">${players.map((p) => html`<i key=${p.playerId} class=${cx(p.ready && 'on', p.playerId === myId && 'me')} title=${p.name}><${Icon} name="user" /></i>`)}</span>
</div>
<${Button} variant="primary" size="xl" icon=${me?.ready ? 'check' : me ? 'play' : 'eye'} active=${!!me?.ready} loading=${busy}
disabled=${!!me?.ready || !me} onClick=${ready}>${me?.ready ? t('已就绪') : me ? t('准备就绪') : t('观战中')}<//>
disabled=${!!me?.ready || !me || !!pub.rerollVote} onClick=${ready}>${me?.ready ? t('已就绪') : me ? t('准备就绪') : t('观战中')}<//>
</footer>
<${ExitModal} open=${exit} onClose=${() => setExit(false)} solo=${solo} />
</div>`;
+2
View File
@@ -16,6 +16,7 @@ import { chessAvatarUrl, chessPortraitUrl, profIconUrl, skillRecordIconUrl, modu
import { data } from '../data.js';
import { PROF_NAME, skillLabel, moduleBadge, fullTraitText } from '../ui/loadoutModel.js';
import { diySlotList, pickChoices, pickOptions, slotRecord, defaultPick } from '../ui/diyModel.js';
import { OperatorVoice } from '../ui/operatorVoice.js';
import { CultivationSelects } from './cultivation.js';
import { t } from '../../../shared/i18n.js';
@@ -77,6 +78,7 @@ function SlotCard({ m, slot, pick, illegal, onOpen, onClear, ops = {}, onOps = n
</span>
${proto ? html`<small class="diy-slot__cult t-dim">${t('原型干员没有潜能与练度')}</small>`
: onOps ? html`<span class="diy-slot__cult"><${CultivationSelects} charId=${rec.charId} ops=${ops} onSet=${onOps} /></span>` : null}
<${OperatorVoice} charId=${rec.charId} />
${illegal ? html`<p class="diy-slot__bad"><${Icon} name="warn" />${t('这项自选在当前版本不可用,开局时会被移除')}</p>` : null}
</div>
<div class="diy-slot__acts">
+2
View File
@@ -37,6 +37,7 @@ import {
opsOf, setOps, resetOps, moduleRecord,
} from '../ui/loadoutModel.js';
import { loadoutStore, openLoadout, closeLoadout, setEntries, setOpsMap, applyLoadoutEntries, setNotOwned, applyOwnershipImport, setDiyPicks, applyDiyImport } from '../ui/loadoutSync.js';
import { OperatorVoice } from '../ui/operatorVoice.js';
import { CultivationSelects, CultivationSection } from './cultivation.js';
import { cultivationCharIds } from '../../../shared/protocol.js';
import { atPotential } from '../../../shared/potential.js';
@@ -387,6 +388,7 @@ function Detail({ m, chess, golden, entries, ops = {}, onChange, onOps, onReset,
<${Button} variant="ghost" size="sm" icon="refresh" class="lo-dhead__reset" disabled=${!changed} onClick=${onReset}>${t('恢复默认')}<//>
</div>
<div class="lo-detail__body" ref=${bodyRef}>
<${OperatorVoice} charId=${chess.charId} />
<${CultivationSection} charId=${chess.charId} ops=${ops} onSet=${onOps} standIn=${notOwned} />
<${LoadoutGarrisons} chess=${level === 'elite' && golden ? golden : chess} m=${m} />
<section class="lo-sec">
+4
View File
@@ -11,6 +11,7 @@
// Texts go through t() (docs/I18N.md); the module-level tables hold msgids (N_) translated where they are shown, the
// config.json mode texts come localized from data.js.
import { ResumeMatchButton } from '../ui/resumeMatch.js';
import { useEffect, useRef, useState } from '../../vendor/hooks.module.js';
import { DIFFICULTIES, DIFFICULTY_NAMES, DIFFICULTY_COLORS, ROOM_CODE_LEN, MAX_SEATS, MAX_SPECTATORS, modeIdFor, ERR } from '../../../shared/constants.js';
import { html, Button, Icon, MicroLabel, Panel, TextField, PingPill, AvatarFrame, Tooltip, Spinner, DifficultyIcon, doctorNo } from '../ui/components.js';
@@ -18,6 +19,7 @@ import { toast, toastError } from '../ui/toasts.js';
import { GuideButton } from '../ui/guide.js';
import { openStats } from './stats.js';
import { SettingsButton } from '../ui/settings.js';
import { PwaInstallButton } from '../ui/device.js';
import { LoadoutButton } from './loadout.js';
import { net, identity } from '../net.js';
import { store, useStore, shallowEqual, loadPref, savePref } from '../store.js';
@@ -315,6 +317,8 @@ export function LobbyScreen() {
<div class="topbar__right">
<${Button} variant="secondary" size="sm" icon="chart" class="stats-entry" onClick=${openStats} title=${t('统计数据')} aria-label=${t('统计数据')}>${t('统计')}<//>
<${SettingsButton} class="lobby-settings" variant="secondary" label=${t('设置')} />
<${ResumeMatchButton} />
<${PwaInstallButton} class="lobby-pwa" />
<${GuideButton} class="lobby-guide" variant="secondary" label=${t('玩法说明')} />
<${LoadoutButton} from="lobby" size="sm" class="lobby-loadout" label=${t('干员调配')} />
<div class="me-chip">
+4 -1
View File
@@ -10,6 +10,7 @@
// entry/loading illustration names) it is layered under the CSS art; otherwise the screen is
// pure CSS/SVG (radar, ridgelines, glow), so it never issues a request that can 404.
import { ResumeMatchButton } from '../ui/resumeMatch.js';
import { useMemo, useState } from '../../vendor/hooks.module.js';
import { NAME_MAX_LEN, APP_VERSION, DEV_BUILD } from '../../../shared/constants.js';
import { html, Button, Icon, MicroLabel, TextField, PingPill } from '../ui/components.js';
@@ -19,7 +20,7 @@ import { toast } from '../ui/toasts.js';
import { net, identity } from '../net.js';
import { store, useStore, shallowEqual } from '../store.js';
import { data, useData } from '../data.js';
import { FullscreenButton, detectFeatures } from '../ui/device.js';
import { FullscreenButton, PwaInstallButton, detectFeatures } from '../ui/device.js';
import { LangToggle, useLang } from '../ui/lang.js';
import { t, N_ } from '../../../shared/i18n.js';
import { scriptOf } from '../../../shared/i18nPacks.js';
@@ -287,6 +288,8 @@ export function TitleScreen() {
<${SettingsModal} open=${settingsOpen} onClose=${() => setSettingsOpen(false)} />
<footer class="title-foot">
<${ResumeMatchButton} />
<${PwaInstallButton} />
<span>${t('非官方同人复刻 · 游戏素材版权归 上海鹰角网络 / Yostar 所有')}</span>
<${MicroLabel}>v${APP_VERSION} · WEB SIMULATION<//>
${DEV_BUILD ? html`<span class="title-dev" role="note">${t('开发版 · 不稳定,请勿用于公开服务器')}</span>` : null}