0.2.3: prepare follow-up fixes and client features (#407, #408, #410, #413, #431, #435, #436, #440, #444)
Add special-target activation without bypassing attack cadence, cooperative card preferences and emotes, skill sound banks, per-operator voice choices, text sizing, install prompts, closed-tab recovery and unanimous setup rerolls. Retain late deployment elapsed time and resolve echo/counter pulses without recursive hook overflow. Independent final review remains pending. Golden: roster-016, roster-035, roster-036, roster-045; boss-boss_1-pair, boss-boss_3-pair, boss-boss_5-pair, boss-boss_7-pair, hidden-boss_9-pair; solo-HARD-9-boosted: Lemuen attack cadence. diy-132: Necras extra activation targets. coop2-NORMAL-14-standins: cooperative purchase preference and simulation fixes. hidden-boss_10-solo: echo pulse FIFO resolution. See DESIGN 28.13-28.24 for assumptions, sources and contributor credit.
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@@ -146,10 +146,13 @@ html:not(.sp-in-match) .toast-host { margin-top: var(--sa-t); }
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.mode-cards { margin-bottom: .2rem; }
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.mode-card { min-height: 0; gap: .12rem; padding: .22rem .26rem .2rem; }
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.mode-card__icon { width: .66rem; height: .66rem; }
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.mode-card__name { font-size: .4rem; }
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.mode-card__name { font-size: calc(.4 * var(--t)); }
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.mode-card__points, .diff-card__effects, .tips, .create-box__hint { display: none; }
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.diff-list { gap: .1rem; }
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.diff-card { padding-top: .12rem; padding-bottom: .12rem; }
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.create-box { margin-top: .18rem; }
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.create-box .btn--xl { height: .8rem; }
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}
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.rotate-hint__pwa { pointer-events: auto; margin-top: 6px; }
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.rotate-hint__pwa[hidden] { display: none; }
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