0.2.3: prepare follow-up fixes and client features (#407, #408, #410, #413, #431, #435, #436, #440, #444)
Add special-target activation without bypassing attack cadence, cooperative card preferences and emotes, skill sound banks, per-operator voice choices, text sizing, install prompts, closed-tab recovery and unanimous setup rerolls. Retain late deployment elapsed time and resolve echo/counter pulses without recursive hook overflow. Independent final review remains pending. Golden: roster-016, roster-035, roster-036, roster-045; boss-boss_1-pair, boss-boss_3-pair, boss-boss_5-pair, boss-boss_7-pair, hidden-boss_9-pair; solo-HARD-9-boosted: Lemuen attack cadence. diy-132: Necras extra activation targets. coop2-NORMAL-14-standins: cooperative purchase preference and simulation fixes. hidden-boss_10-solo: echo pulse FIFO resolution. See DESIGN 28.13-28.24 for assumptions, sources and contributor credit.
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@@ -89,3 +89,35 @@ are verified, and cleans up / restores focus on both success and failure. Failur
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Push/pull slides preserve the target's pre-hit facing through the waiting and moving phases (`keepFacing`, §28.9).
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Explicit false and unmarked raw displacements face the travel direction. Normal snapshot facing resumes on landing.
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[ASSUMED] unrecorded push sources and reverse-facing hook pulls use the same display rule as the cited examples.
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### Local preferences and recovery (§28.14, §28.18–20)
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Settings persist `textSize` (sm/md/lg/xl; default sm) and `voiceOverrides` (charId → cn/jp; default empty) alongside the
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existing global `voiceLang`. CSS text uses `--t`; the layout rem, camera and board geometry stay unchanged. Larger text
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and translated controls wrap within the settings modal. The normal roster detail and chosen DIY cards expose each
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operator's voice preference, shared across that charId's forms. An absent override follows the global preference;
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missing Japanese lines retain the existing Chinese fallback. Overrides are local listening preferences, absent from
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room loadouts and their exports.
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The title and lobby offer explicit recovery of a previously saved local match seat. `sp.matches` stores bounded name /
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room-code metadata indexed by token hash; the existing four-entry `sp.tokens` ring remains the authority. Recovery
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rechecks BroadcastChannel claims before adopting the selected token, then reloads. It does not identify players by
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name or IP or displace a live tab. Without BroadcastChannel it refuses shared recovery. Server restart / expiry clears
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obsolete metadata on the next welcome. A spectator never registers a recoverable player seat.
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`manifest.json` enables browser installation; its original fortress favicon is packaged as actual 192/512 px icons in
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`public/icons/`, including lite packages. The install button appears only for a live browser install offer and hides
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in standalone/fullscreen windows or after installation. Every offer is consumed before awaiting the prompt, including
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cancellation or failure. No service worker, offline cache or persistent server is introduced; HTTPS or localhost and
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browser support still govern installation.
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### Skill-mode sound and delayed models (§28.17, §28.22)
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The audio manifest can carry `attacks` / `hits` plus independent `attackMix` / `hitMix` by skill index. Only an active
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skill uses a mode bank. Impacts remember the mode at the time of the attack; an end event cancels a queued start for
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an unknown unit, and a late-join snapshot restores the current mode. A mode without a bank falls back to its normal
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sound. A selected mode with no mix uses its own default volume/probability, not the ordinary bank's mix.
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A model that arrives after an actual deployment continues Start at the elapsed game time; after the clip's duration it
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shows the current base pose. A subsequent attack/death supersedes that pending entrance. No extra deployment sound
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or per-phase animation schedule is added by this change.
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