feedback1 integrate: WV a knocked-out operator keeps its tile and redeploys there; 突袭 never lands on it
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@@ -141,9 +141,9 @@ export const DP_DEFAULTS = Object.freeze({ dpInit: 10, dpPerSec: 1, dpMax: 99 })
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*/
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export const AUTO_OP_COOLDOWN = 3;
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/**
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* State of a knocked-out operator waiting to redeploy on its own tile (b.snap `down` entries, Battle.snapshot): its
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* respawn timer runs (COUNTING), then it waits for the player's DP to reach its cost (WAIT_DP) or for its tile to be
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* free (WAIT_TILE). render/units.js mirrors these codes.
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* State of a knocked-out operator waiting to redeploy on the tile it lies on (b.snap `down` entries, Battle.snapshot):
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* its respawn timer runs (COUNTING), then it waits for the player's DP to reach its cost (WAIT_DP) or for its tile to be
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* free (WAIT_TILE — a safeguard: no ally deploys on a body's tile, Battle.downOn). render/units.js mirrors these codes.
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*/
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export const DOWN_STATE = Object.freeze({ COUNTING: 0, WAIT_DP: 1, WAIT_TILE: 2 });
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/**
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