feedback5 WAC: docs for the rebindable shortcuts — PLAYING §11 (the shortcut list and how to change it), README 操作 (Q / X added, the settings named), DESIGN §10 (design/client.md), §25.15, I18N's stale hotkey-line example

Golden unchanged (docs only).
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sganggs committed 2026-10-07 01:56:25 +08:00
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@@ -76,8 +76,8 @@ the official EN terms of the game (the EN client's own wording, e.g. its tips an
`x.length` → `n`, else its position), nested strings in params included; adds the import. Module-level literals get
`N_()` and are listed for a manual `t()` where they are shown; compared literals, object keys, string-method
arguments, `console.*` and `Error` messages are left alone; a text run with a child that is not a plain value is split
into its static pieces. **Review the diff**: join fragments into whole sentences where it reads better (the settings
hotkey line is an example), check module-level tables.
into its static pieces. **Review the diff**: join fragments into whole sentences where it reads better (the settings'
one-line hotkey hint, before the 快捷键 section replaced it, was an example), check module-level tables.
- `seed --from <map.json> [--all] [--write]` — fills `en.json` from a flat `{ msgid: English }` map for the msgids the
code uses (`--all`: also the literals not wrapped yet, under the msgid the codemod will give them).