feedback5 O21: 自选 kits for 麦哲伦, 令 and 电弧 (with their summons) and the 召唤师 summon deck

- kits/ops/op-mgllan.js, op-ling.js, op-radian.js: every skill, both talents, the trait and every module at every form,
  and the kits of their summons (龙腾.F / .L / .A, “清平” / “逍遥” / “弦惊”, 戴乌 / 赛柯 / 桑特拉).
- kits/shared/summoner.js (new): the summon deck the three share — the holding (charge_token[born], SUM-Y's +3), the
  return of a placed piece that left the field (owner on the field, redeploy time, one held, DP), recalls, the summons
  leaving with their owner (die_to_kill_token).
- kits/index.js: OPERATOR_KIT_FILES += op-mgllan.js, op-ling.js, op-radian.js; kits/README.md: the layout row and a
  pointer for summoner kits.
- tests: test/content/op_mgllan.test.js, op_ling.test.js, op_radian.test.js.
- golden: only diy moved — diy-106 … diy-109 now field the new kits' configurations (operator configurations are appended
  in OPERATOR_KIT_FILES order, so the prototype chunks shift back) and diy-110 … diy-115 are new; every other family is
  byte-identical.
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// test/content/op_ling.test.js — the 自选 operator kit of 令 (char_2023_ling, 6★ 召唤师; kit
// server/sim/content/kits/ops/op-ling.js, the summon deck of kits/shared/summoner.js) and of her summons “清平” / “逍遥” /
// “弦惊”, fielded the production way (a DIY slot + its `diy` pick, simdata getDiy; the summons as the placed hand pieces of her
// player) in every form: tiers 5 / 6, normal (E2 Lv1, skill rank 4, no module) and elite (E2 Lv60, rank 7) with no module or
// SUM-Y 诗短梦长 at stage 1 (tier 5) / 3 (tier 6). Numbers from data/backups.json; the fidelity checklist of kits/README.md.
// Run: node --test test/content/op_ling.test.js
import { test } from 'node:test';
import assert from 'node:assert/strict';
import { readFileSync } from 'node:fs';
import { makeBattle, enemyRec, checkInvariants } from '../helpers/battleHarness.js';
import { KITTED_CHARS, OPERATOR_KITS, KITS } from '../../server/sim/content/kits/index.js';
import { diyPool, validateDiyPicks } from '../../shared/diy.js';
const load = (f) => JSON.parse(readFileSync(new URL(`../../data/${f}.json`, import.meta.url), 'utf8'));
const CHESS = load('chess');
const BACKUPS = load('backups');
const LING = 'char_2023_ling';
const FORMS = BACKUPS.units[LING].forms;
const SLOT = { 5: 'chess_char_5_diy1_a', 6: 'chess_char_6_diy1_a' };
const SUMY = 'uniequip_002_ling';
const S1 = 'skchr_ling_1', S2 = 'skchr_ling_2', S3 = 'skchr_ling_3';
const Q = 'token_10020_ling_soul1', X = 'token_10020_ling_soul2', J = 'token_10020_ling_soul3';
const SOUL_OF = [Q, X, J];
const statusOf = (tier, elite) => (elite ? (tier === 5 ? '2/60/7/1' : '2/60/7/3') : '2/1/4/0');
const formOf = (tier, elite) => FORMS[statusOf(tier, elite)];
const skillOf = (tier, elite, id) => formOf(tier, elite).skills.find((s) => s.skillId === id);
const modOf = (tier, mod) => (mod ? formOf(tier, true).modules.find((m) => m.uniEquipId === mod) : null);
const tokOf = (tok, tier, elite, skill, mod) => {
let v = BACKUPS.tokens[tok].variants[`${LING}@${statusOf(tier, elite)}`];
if (v.bySkill?.[skill]) v = { ...v, ...v.bySkill[skill] };
if (mod && v.byModule?.[mod]) v = { ...v, ...v.byModule[mod] };
return v;
};
const approx = (a, b, msg, eps = 1e-6) => assert.ok(Math.abs(a - b) <= eps * Math.max(1, Math.abs(b)), `${msg}: ${a} vs ${b}`);
const dummy = (key, o = {}) => enemyRec({ key, hp: 1e9, speed: 0, mass: 0, ...o });
const ENEMIES = { enemy_dummy: dummy('enemy_dummy'), enemy_fly: dummy('enemy_fly', { motion: 'FLY' }), enemy_walk: enemyRec({ key: 'enemy_walk', hp: 1e9, speed: 0.6, mass: 0 }) };
const FORMS_ALL = [[5, false, null], [6, false, null], ...[5, 6].flatMap((t) => [null, SUMY].map((m) => [t, true, m]))];
const label = ([tier, elite, mod]) => `T${tier} ${elite ? 'elite' : 'normal'} ${mod ?? 'none'}`;
/** 令 as uid 1 at (row, col) facing RIGHT; `souls` = [[tokenId, row, col, dir?]] placed pieces (uid 10 +). */
function field({ tier = 5, elite = false, mod = null, skill = 0, souls = [], row = 10, col = 3, seed = 5, dp = 99 } = {}) {
const h = makeBattle({
defs: { enemies: ENEMIES }, timeLimit: 900, autoFinish: false, seed,
flags: { dpPerSec: 0, dpMax: 999, dpInit: dp }, captureNoisy: true,
hooks: ['damaged', 'skillStart', 'skillEnd', 'statusApplied', 'death', 'deploy', 'attack', 'dodge'],
units: [{ uid: 1, diy: { slot: SLOT[tier], charId: LING, skillIndex: skill, uniEquipId: mod }, elite, row, col },
...souls.map(([tokenId, r, c, dir], i) => ({ uid: 10 + i, kind: 'token', tokenId, ownerUid: 1, row: r, col: c, dir: dir ?? 'RIGHT' }))],
});
h.step();
const u = h.unit(1);
return { h, u, ss: h.b.allyUnits.filter((a) => a.kind === 'token'), deck: u.mem.summonDeck };
}
const from = (h, src) => h.hooksOf('damaged').filter((c) => c.source === src);
function done(h) {
checkInvariants(h.b);
assert.equal(h.b.errors.length, 0, JSON.stringify(h.b.errors[0]));
}
test('令 in every 自选 form: her kit (all three skills authored), the form\'s stats + module attributes, 3-1, ranged arts, hits air, blocks 1, ground-targetable, the data triggers (DEFAULT), 炎, no 特质', () => {
assert.equal(OPERATOR_KITS[LING], KITS[LING]);
for (const f of FORMS_ALL) {
const [tier, elite, mod] = f;
for (const skill of [0, 1, 2]) {
const { h, u } = field({ tier, elite, mod, skill });
const form = formOf(tier, elite), m = elite ? modOf(tier, mod) : null;
assert.deepEqual([u.def.charId, u.def.diyFor, u.skill.id, !!u.kit.generic, u.kit.skillSource], [LING, SLOT[tier], form.skills[skill].skillId, false, 'skills'], label(f));
assert.deepEqual([u.base.maxHp, u.base.atk, u.base.def], [form.stats.maxHp + (m?.attr.maxHp ?? 0), form.stats.atk + (m?.attr.atk ?? 0), form.stats.def + (m?.attr.def ?? 0)], `${label(f)}: stats`);
assert.deepEqual([u.s.blockCnt, u.profile.attack, u.profile.dmgType, u.profile.canHitFly, u.base.bat], [1, 'ranged', 'arts', true, 1.6], `${label(f)}: 召唤师`);
assert.deepEqual(u.liveRangeGrid, form.rangeGrid, `${label(f)}: 3-1`);
assert.deepEqual([u.skill.rule, form.skills[skill].trigger.rule], ['DEFAULT', 'DEFAULT'], `${label(f)}: the data's trigger`);
assert.deepEqual([u.def.bonds, u.def.raw.garrisonIds], [['yanShip'], []], `${label(f)}: bonds / 特质`);
assert.ok(!u.s.flags.liftoff && !u.s.flags.camou && !u.s.flags.stealth, `${label(f)}: ground enemies target her`);
done(h);
}
}
// the numbers of the forms (zh_CN): E2 Lv1 852 / 406 / 114, E2 Lv60 1002 / 450 / 130; SUM-Y +100 / +30 → +150 / +50 HP / ATK
assert.deepEqual([FORMS['2/1/4/0'].stats.maxHp, FORMS['2/1/4/0'].stats.atk, FORMS['2/60/7/1'].stats.maxHp, FORMS['2/60/7/1'].stats.atk], [852, 406, 1002, 450]);
assert.deepEqual([modOf(5, SUMY).attr, modOf(6, SUMY).attr], [{ maxHp: 100, atk: 30 }, { maxHp: 150, atk: 50 }]);
});
test('a 自选 pick: 令 is offered at tiers 5 and 6 and a roster with her passes validateDiyPicks', () => {
const data = { chess: CHESS, backups: BACKUPS };
assert.ok(KITTED_CHARS.includes(LING));
for (const t of [5, 6]) assert.ok(diyPool(t, { data, kitted: KITTED_CHARS }).includes(LING), `tier ${t}`);
assert.deepEqual(validateDiyPicks({ [SLOT[5]]: { charId: LING, skillIndex: 1, uniEquipId: SUMY } }, { data, kitted: KITTED_CHARS }),
{ ok: true, picks: { [SLOT[5]]: { charId: LING, skillIndex: 1, uniEquipId: SUMY } } });
});
test('T1 挑灯问梦: her skill\'s summon is her piece; the deck — 5 held, cap 5 (8 with SUM-Y: +3 on the card), at most 3 standing (4 at SUM-Y stage 3); every summon holds 禁疗 and fights with its data (清平 1-1 melee physical blocks 1, 逍遥 3-1 arts hits air, 弦惊 1-1 blocks 2 strikes all it blocks)', () => {
for (const f of FORMS_ALL) {
const [tier, elite, mod] = f;
for (const skill of [0, 1, 2]) {
const tok = SOUL_OF[skill];
const { h, u, ss, deck } = field({ tier, elite, mod, skill, souls: [[tok, 10, 6]] });
const s = ss[0], v = tokOf(tok, tier, elite, skill, mod);
const y = elite && mod === SUMY;
assert.ok(h.b.producesToken(u, tok) && SOUL_OF.filter((x) => x !== tok).every((x) => !h.b.producesToken(u, x)), `${label(f)} S${skill + 1}: only ${tok}`);
assert.deepEqual([deck.charge, deck.cap, deck.held, deck.maxDeployed], [5, y ? 8 : 5, y ? 8 : 5, y && tier === 6 ? 4 : 3], `${label(f)} S${skill + 1}: deck`);
assert.deepEqual([s.base.maxHp, s.base.atk, s.base.def, s.base.res, s.base.cost, s.base.respawnTime, s.base.bat], [v.stats.maxHp, v.stats.atk, v.stats.def, v.stats.res, v.stats.cost, v.stats.respawnTime, v.stats.bat], `${label(f)}: summon stats`);
assert.deepEqual([s.alive, !!s.s.flags.noHeal, s.kit.skill], [true, true, null], `${label(f)}: deployed, 禁疗, no skill`);
assert.deepEqual(s.liveRangeGrid, v.rangeGrid, `${label(f)}: its range`);
const want = { [Q]: ['melee', 'phys', false, 1, false], [X]: ['ranged', 'arts', true, 1, false], [J]: ['melee', 'phys', false, 2, true] }[tok];
assert.deepEqual([s.profile.attack, s.profile.dmgType, s.profile.canHitFly, s.s.blockCnt, !!s.profile.hitAllBlocked], want, `${label(f)}: ${tok}`);
done(h);
}
}
// SUM-Y: 清平 / 逍遥 −3 DP, 弦惊 −5 ("部署费用-3 / -5"); stage 3 清平 +150 HP +45 ATK, 逍遥 +100 / +35, 弦惊 +250 / +60
assert.deepEqual(SOUL_OF.map((t, i) => tokOf(t, 6, false, i, null).stats.cost - tokOf(t, 6, true, i, SUMY).stats.cost), [3, 3, 5]);
assert.deepEqual(SOUL_OF.map((t, i) => [tokOf(t, 6, true, i, SUMY).stats.maxHp - tokOf(t, 6, true, i, null).stats.maxHp, tokOf(t, 6, true, i, SUMY).stats.atk - tokOf(t, 6, true, i, null).stats.atk]), [[150, 45], [100, 35], [250, 60]]);
});
test('T2 随付笺咏醉屠苏: a summon knocked out, recalled or absorbed ⇒ +3 SP and a stack of ATK +3 % (at most 5); not when her summons leave with her; no SP while a timed skill of hers runs', () => {
const { h, u, ss } = field({ tier: 6, elite: true, skill: 0, souls: [[Q, 10, 6], [Q, 11, 6], [Q, 9, 6]] });
const t1 = formOf(6, true).talents.find((t) => t.index === 1).bb;
assert.deepEqual(t1, { max_stack_cnt: 5, sp: 3, atk: 0.03 });
const atk0 = u.s.atk;
const sp0 = u.skill.sp;
h.b.kill(ss[0], null);
approx(u.skill.sp - sp0, 3, '+3 SP', 1e-3);
assert.equal(u.findBuff('ling:t2').stacks, 1, 'one stack');
approx(u.s.atk, atk0 * 1.03, 'ATK +3 %');
for (let i = 0; i < 6; i++) { h.b.kill(ss[1 + (i % 2)], null); h.runUntil(() => ss.every((s) => s.alive), 15); }
assert.equal(u.findBuff('ling:t2').stacks, 5, 'at most 5 stacks');
approx(u.s.atk, atk0 * 1.15, 'ATK +15 %');
// no SP while S1 runs
h.spawn('enemy_dummy', { pos: [10, 4] });
u.skill.gainSp(999);
assert.ok(h.runUntil(() => u.skill.active, 3), 'S1 cast');
const spOn = u.skill.sp;
h.b.kill(ss[0], null);
assert.equal(u.skill.sp, spOn, 'no SP during a timed skill');
// her leaving: the summons go with her, nothing more
const st = u.findBuff('ling:t2').stacks;
h.b.retreat(u);
assert.equal(u.findBuff('ling:t2'), null, 'the stacks leave with her');
assert.equal(st, 5);
done(h);
});
test('S1 重进酒: +1 held at the cast; she and her summons ATK +29 % / +38 % and ASPD +29 / +38 for 25 s; her summons\' attacks deal arts damage meanwhile, physical before and after', () => {
for (const [tier, elite, mod] of [[5, false, null], [6, true, SUMY]]) {
const sk = skillOf(tier, elite, S1);
const { h, u, ss, deck } = field({ tier, elite, mod, skill: 0, souls: [[Q, 10, 6]] });
const s = ss[0];
assert.deepEqual([sk.bb.atk, sk.bb.attack_speed, sk.bb.cnt, sk.duration], [elite ? 0.38 : 0.29, elite ? 38 : 29, 1, 25]);
h.spawn('enemy_dummy', { pos: [10, 7] }); // its 1-1 (outside her 3-1)
h.spawn('enemy_dummy', { pos: [11, 4] }); // hers
h.run(3);
assert.ok(from(h, s).length && from(h, s).every((c) => c.type === 'phys'), 'physical before');
deck.held = 2;
const atk0 = u.s.atk, satk0 = s.s.atk;
u.skill.gainSp(999);
assert.ok(h.runUntil(() => u.skill.active, 3), 'cast');
assert.equal(deck.held, 3, '技能开启时获得1个召唤物');
approx(u.s.atk, atk0 * (1 + sk.bb.atk), 'her ATK');
approx(s.s.atk, satk0 * (1 + sk.bb.atk), 'its ATK');
assert.deepEqual([u.s.aspd, s.s.aspd], [100 + sk.bb.attack_speed, 100 + sk.bb.attack_speed], 'ASPD');
const n0 = from(h, s).length;
h.run(4);
assert.ok(from(h, s).slice(n0).length && from(h, s).slice(n0).every((c) => c.type === 'arts'), 'arts during S1');
// knocked out during it: back 10 s later with the skill's bonus and arts
h.b.kill(s, null);
assert.ok(h.runUntil(() => s.alive, 10.5) && u.skill.active, 'back while it runs');
assert.deepEqual(s.findBuff('ling:s1:soul')?.mods, { atkPct: sk.bb.atk, aspd: sk.bb.attack_speed }, 'a summon deployed during it takes the bonus');
h.runUntil(() => !u.skill.active, 30);
approx(h.b.time, h.hooksOf('skillStart').at(-1).skill.lastStart + 25, '25 s', 0.01);
const n1 = from(h, s).length;
h.run(3);
assert.ok(from(h, s).slice(n1).every((c) => c.type === 'phys') && s.s.aspd === 100, 'physical and its ASPD back');
done(h);
}
});
test('S2 笑鸣瑟 (2 charges): her cast-attack strikes 2 enemies for 310 % / 370 % ATK arts and 束缚 2 / 2.5 s each; every summon of hers breaks off and strikes 2 enemies of its range for its 2.atk_scale × its ATK + 束缚 2.duration s (silenced / disarmed ones too); 1.2 s later the summons below half HP are recalled (+1 held, T2)', () => {
for (const [tier, elite, mod] of [[5, false, null], [6, true, SUMY]]) {
const sk = skillOf(tier, elite, S2);
const { h, u, ss, deck } = field({ tier, elite, mod, skill: 1, souls: [[X, 10, 5], [X, 11, 5], [X, 9, 5]] });
const [hurt, muted, fine] = ss;
const tv = tokOf(X, tier, elite, 1, mod);
assert.deepEqual([u.skill.maxCharges, sk.bb.atk_scale, sk.bb['ling_s2_unmovable.duration'], sk.bb.value, sk.bb.hp_ratio, tv.skill.bb['2.atk_scale'], tv.skill.bb['2.duration']],
[2, elite ? 3.7 : 3.1, elite ? 2.5 : 2, 2, 0.5, elite ? 3.7 : 3.1, elite ? 2.5 : 2]);
const a = h.spawn('enemy_dummy', { pos: [10, 5] }), b = h.spawn('enemy_dummy', { pos: [10, 6] }), c = h.spawn('enemy_dummy', { pos: [11, 6] });
hurt.hp = hurt.s.maxHp * 0.45;
fine.hp = fine.s.maxHp * 0.55;
h.b.applyStatus(muted, 'silence', { duration: 30, force: true });
h.b.applyStatus(muted, 'disarm', { duration: 30, force: true });
deck.held = 1;
u.skill.gainSp(999);
const sp0 = u.skill.sp;
assert.ok(h.runUntil(() => u.skill.activations === 1, 3), 'cast on her attack');
const castAt = h.b.time;
h.run(0.6);
const mine = from(h, u).filter((x) => x.dmg.isSkill);
assert.equal(mine.length, 2, 'her two targets');
for (const x of mine) approx(x.amount, u.s.atk * sk.bb.atk_scale, 'her scale');
const binds = h.hooksOf('statusApplied').filter((x) => x.status === 'bind');
assert.ok(binds.some((x) => x.source === u) && binds.filter((x) => x.source === u).every((x) => Math.abs(x.duration - sk.bb['ling_s2_unmovable.duration']) < 1e-9), 'her 束缚');
for (const s of ss) {
const hits = from(h, s).filter((x) => x.dmg.tags?.includes('ling:s2'));
assert.equal(hits.length, 2, `${s.uid}: two targets`);
for (const x of hits) approx(x.amount, s.s.atk * tv.skill.bb['2.atk_scale'] * (1 - x.target.s.res / 100), `${s.uid}: its scale`);
assert.ok(binds.filter((x) => x.source === s).length === 2, `${s.uid}: 束缚 ×2`);
}
const struck = new Set(h.hooksOf('damaged').filter((x) => x.dmg?.isSkill).map((x) => x.target));
assert.ok(struck.size >= 2 && [...struck].every((e) => e.s.flags.bind), 'every struck enemy bound');
void a; void b; void c;
// 1.2 s after the cast: the summon below half HP is recalled (T2: +3 SP, a stack)
h.runUntil(() => h.b.time >= castAt + 1.1, 2);
assert.ok(hurt.alive, 'not before 1.2 s');
const spBefore = u.skill.sp;
assert.ok(h.runUntil(() => !hurt.alive, 0.2), 'recalled at 1.2 s');
assert.deepEqual([hurt.alive, muted.alive, fine.alive], [false, true, true], 'only the one below half');
assert.equal(deck.held, 2, '+1 held');
assert.ok(Math.abs(u.skill.sp - spBefore - 3) < 0.2, `T2: +3 SP (${spBefore} → ${u.skill.sp})`);
assert.equal(u.findBuff('ling:t2').stacks, 1, 'T2 stack');
void sp0;
done(h);
}
});
test('S3 宁作吾: she and her summons ATK +55 % / +70 %, DEF +50 % / +60 % for 25 / 30 s; every 0.5 s each summon\'s x-5 ground enemies take 20 % of 令\'s ATK as arts (her damage, not dodgeable; no air, nothing outside); +1 held at its end', () => {
for (const [tier, elite, mod] of [[5, false, null], [6, true, SUMY]]) {
const sk = skillOf(tier, elite, S3);
const { h, u, ss, deck } = field({ tier, elite, mod, skill: 2, souls: [[J, 10, 6, 'RIGHT']] });
const s = ss[0];
assert.deepEqual([sk.bb.atk, sk.bb.def, sk.bb.atk_scale, sk.bb.interval, sk.bb.cnt, sk.duration], [elite ? 0.7 : 0.55, elite ? 0.6 : 0.5, 0.2, 0.5, 1, elite ? 30 : 25]);
const front = h.spawn('enemy_dummy', { pos: [10, 7] }), side = h.spawn('enemy_dummy', { pos: [11, 6] });
const fly = h.spawn('enemy_fly', { pos: [9, 6] }), diag = h.spawn('enemy_dummy', { pos: [11, 7] });
h.spawn('enemy_dummy', { pos: [10, 4] });
deck.held = 0;
const atk0 = u.s.atk, satk0 = s.s.atk, sdef0 = s.s.def;
u.skill.gainSp(999);
assert.ok(h.runUntil(() => u.skill.active, 3), 'cast');
approx(u.s.atk, atk0 * (1 + sk.bb.atk), 'her ATK');
approx(s.s.atk, satk0 * (1 + sk.bb.atk), 'its ATK');
approx(s.s.def, sdef0 * (1 + sk.bb.def), 'its DEF');
h.run(3.05);
const pulses = h.hooksOf('damaged').filter((x) => x.dmg?.tags?.includes('ling:s3'));
assert.ok(pulses.length > 0, 'pulses');
assert.ok(pulses.every((x) => x.source === u), '令\'s damage');
assert.deepEqual(new Set(pulses.map((x) => x.target)), new Set([front, side]), 'its x-5 ground enemies only');
for (const x of pulses) { approx(x.amount, u.s.atk * 0.2, '20 % of her ATK'); assert.deepEqual([x.type, x.dmg.canDodge, x.dmg.isSplash], ['arts', false, true]); }
assert.equal(pulses.filter((x) => x.target === front).length, 6, 'every 0.5 s (6 in 3 s)');
void fly; void diag;
h.runUntil(() => !u.skill.active, 40);
assert.equal(deck.held, 1, '技能结束时获得1个召唤物');
done(h);
}
});
test('the 弦惊 merge: another basic 弦惊 on a new one\'s range ⇒ that one turns 高级形态 and the new one is absorbed (T2); a new one on the range of basic ones ⇒ it turns 高级形态 and the latest of them is absorbed; 高级形态 = HP / ATK / DEF ×(1 + 1 / 0.8 / 0.8), RES ×2, interval +0.8 s, block +2, arts, full HP; never with a 高级形态 one', () => {
for (const [tier, elite, mod] of [[5, false, null], [6, true, SUMY]]) {
const tb = tokOf(J, tier, elite, 2, mod).skill.bb;
assert.deepEqual(tb, { '2.max_hp': 1, '2.atk': 0.8, '2.def': 0.8, '2.magic_resistance': 1, '2.base_attack_time': 0.8, '2.block_cnt': 2 });
// case 1: B (deployed second) faces A — A on B's range ⇒ A evolves, B absorbed
const { h, u, ss } = field({ tier, elite, mod, skill: 2, souls: [[J, 9, 5, 'RIGHT'], [J, 9, 6, 'LEFT']] });
const [a, b] = ss;
assert.deepEqual([a.alive, a.mem.lingAdvanced, b.alive], [true, true, false], 'case 1');
const base = tokOf(J, tier, elite, 2, mod).stats;
approx(a.s.maxHp, base.maxHp * 2, 'HP ×2');
approx(a.hp, a.s.maxHp, 'full HP');
approx(a.s.atk, base.atk * 1.8, 'ATK ×1.8');
approx(a.s.def, base.def * 1.8, 'DEF ×1.8');
approx(a.s.res, base.res * 2, 'RES ×2');
approx(a.s.interval, base.bat + 0.8, 'interval +0.8 s');
assert.equal(a.s.blockCnt, base.blockCnt + 2, 'block +2');
assert.equal(u.findBuff('ling:t2')?.stacks, 1, 'T2: absorbed');
// its attacks are arts
h.spawn('enemy_walk', { routeIndex: 0 });
assert.ok(h.runUntil(() => from(h, a).some((x) => x.dmg?.isAttack), 60), 'it fights');
assert.ok(from(h, a).filter((x) => x.dmg?.isAttack).every((x) => x.type === 'arts'), 'arts');
// the absorbed one comes back basic beside it (no merge with a 高级形态 one)
assert.ok(h.runUntil(() => b.alive, 25), 'the absorbed piece comes back');
assert.deepEqual([b.mem.lingAdvanced, a.mem.lingAdvanced, a.alive], [false, true, true], 'no second merge');
done(h);
// case 2: A faces B and B deploys later — B on A's range ⇒ B evolves, A (the latest such) absorbed
const r2 = field({ tier, elite, mod, skill: 2, souls: [[J, 10, 5, 'RIGHT'], [J, 10, 6, 'RIGHT']] });
const [a2, b2] = r2.ss;
assert.deepEqual([a2.alive, b2.alive, b2.mem.lingAdvanced], [false, true, true], 'case 2');
// not facing each other: no merge
const r3 = field({ tier, elite, mod, skill: 2, souls: [[J, 10, 5, 'LEFT'], [J, 10, 6, 'RIGHT']] });
assert.ok(r3.ss.every((x) => x.alive && !x.mem.lingAdvanced), 'apart: none');
done(r2.h);
done(r3.h);
}
});
test('SUM-Y 诗短梦长: +3 held on the card and cap 8 (5 + 3) at both stages, 4 standing at stage 3; the module\'s talent text is the stage-3 T1', () => {
const { h, deck } = field({ tier: 5, elite: true, mod: SUMY, skill: 0 });
assert.deepEqual([deck.held, deck.cap, deck.maxDeployed], [8, 8, 3], 'stage 1');
done(h);
const { h: h2, deck: d2 } = field({ tier: 6, elite: true, mod: SUMY, skill: 0 });
assert.deepEqual([d2.held, d2.cap, d2.maxDeployed], [8, 8, 4], 'stage 3');
assert.match(modOf(6, SUMY).talentChanges[0].desc, /最多同时部署4个/);
done(h2);
});
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// test/content/op_mgllan.test.js — the 自选 operator kit of 麦哲伦 (char_248_mgllan, 6★ 召唤师; kit
// server/sim/content/kits/ops/op-mgllan.js, the summon deck of kits/shared/summoner.js) and of her drones 龙腾.F / .L / .A,
// fielded the production way (a DIY slot + its `diy` pick, simdata getDiy; the drone as the placed hand piece of her player)
// in every form: tiers 5 / 6, normal (E2 Lv1, skill rank 4, no module) and elite (E2 Lv60, rank 7) with no module, SUM-X
// 专业无人机操作模块 or SUM-Y 教学用龙腾无人机 at stage 1 (tier 5) / 3 (tier 6). Numbers from data/backups.json; the fidelity
// checklist of kits/README.md.
// Run: node --test test/content/op_mgllan.test.js
import { test } from 'node:test';
import assert from 'node:assert/strict';
import { readFileSync } from 'node:fs';
import { makeBattle, enemyRec, checkInvariants } from '../helpers/battleHarness.js';
import { KITTED_CHARS, OPERATOR_KITS, KITS } from '../../server/sim/content/kits/index.js';
import { canTargetAlly } from '../../server/sim/targeting.js';
import { diyPool, validateDiyPicks } from '../../shared/diy.js';
const load = (f) => JSON.parse(readFileSync(new URL(`../../data/${f}.json`, import.meta.url), 'utf8'));
const CHESS = load('chess');
const BACKUPS = load('backups');
const MG = 'char_248_mgllan';
const FORMS = BACKUPS.units[MG].forms;
const SLOT = { 5: 'chess_char_5_diy1_a', 6: 'chess_char_6_diy1_a' };
const SUMX = 'uniequip_002_mgllan', SUMY = 'uniequip_003_mgllan';
const S1 = 'skchr_mgllan_1', S2 = 'skchr_mgllan_2', S3 = 'skchr_mgllan_3';
const F = 'token_10005_mgllan_drone1', L = 'token_10005_mgllan_drone2', A = 'token_10005_mgllan_drone3';
const DRONE_OF = [F, L, A];
const statusOf = (tier, elite) => (elite ? (tier === 5 ? '2/60/7/1' : '2/60/7/3') : '2/1/4/0');
const formOf = (tier, elite) => FORMS[statusOf(tier, elite)];
const skillOf = (tier, elite, id) => formOf(tier, elite).skills.find((s) => s.skillId === id);
const modOf = (tier, mod) => (mod ? formOf(tier, true).modules.find((m) => m.uniEquipId === mod) : null);
/** A drone's variant of a form, with the pick's skill / module (getDiyToken). */
const tokOf = (tok, tier, elite, skill, mod) => {
let v = BACKUPS.tokens[tok].variants[`${MG}@${statusOf(tier, elite)}`];
if (v.bySkill?.[skill]) v = { ...v, ...v.bySkill[skill] };
if (mod && v.byModule?.[mod]) v = { ...v, ...v.byModule[mod] };
return v;
};
const approx = (a, b, msg, eps = 1e-6) => assert.ok(Math.abs(a - b) <= eps * Math.max(1, Math.abs(b)), `${msg}: ${a} vs ${b}`);
const dummy = (key, o = {}) => enemyRec({ key, hp: 1e9, speed: 0, mass: 0, ...o });
const ENEMIES = {
enemy_dummy: dummy('enemy_dummy'), enemy_fly: dummy('enemy_fly', { motion: 'FLY' }),
enemy_archer: dummy('enemy_archer', { range: 3, atk: 100 }),
};
const FORMS_ALL = [[5, false, null], [6, false, null], ...[5, 6].flatMap((t) => [null, SUMX, SUMY].map((m) => [t, true, m]))];
const label = ([tier, elite, mod]) => `T${tier} ${elite ? 'elite' : 'normal'} ${mod ?? 'none'}`;
/** 麦哲伦 as uid 1 at (row, col) facing RIGHT; `drones` = [[tokenId, row, col, dir?]] placed pieces (uid 10 +). */
function field({ tier = 5, elite = false, mod = null, skill = 0, drones = [], row = 10, col = 4, seed = 5, dp = 99 } = {}) {
const h = makeBattle({
defs: { enemies: ENEMIES }, timeLimit: 900, autoFinish: false, seed,
flags: { dpPerSec: 0, dpMax: 999, dpInit: dp }, captureNoisy: true,
hooks: ['damaged', 'skillStart', 'skillEnd', 'statusApplied', 'death', 'deploy', 'attack'],
units: [{ uid: 1, diy: { slot: SLOT[tier], charId: MG, skillIndex: skill, uniEquipId: mod }, elite, row, col },
...drones.map(([tokenId, r, c, dir], i) => ({ uid: 10 + i, kind: 'token', tokenId, ownerUid: 1, row: r, col: c, dir: dir ?? 'RIGHT' }))],
});
h.step();
const u = h.unit(1);
return { h, u, ds: h.b.allyUnits.filter((a) => a.kind === 'token'), deck: u.mem.summonDeck };
}
const from = (h, src) => h.hooksOf('damaged').filter((c) => c.source === src && c.dmg?.isAttack);
function done(h) {
checkInvariants(h.b);
assert.equal(h.b.errors.length, 0, JSON.stringify(h.b.errors[0]));
}
test('麦哲伦 in every 自选 form: her kit (all three skills authored), the form\'s stats + module attributes, 3-1, ranged arts, hits air, blocks 1, ground-targetable, the data triggers (DEFAULT), 协防, no 特质', () => {
assert.equal(OPERATOR_KITS[MG], KITS[MG]);
for (const f of FORMS_ALL) {
const [tier, elite, mod] = f;
for (const skill of [0, 1, 2]) {
const { h, u } = field({ tier, elite, mod, skill });
const form = formOf(tier, elite), m = elite ? modOf(tier, mod) : null;
assert.deepEqual([u.def.charId, u.def.diyFor, u.skill.id, !!u.kit.generic, u.kit.skillSource], [MG, SLOT[tier], form.skills[skill].skillId, false, 'skills'], label(f));
assert.deepEqual([u.base.maxHp, u.base.atk, u.base.def], [form.stats.maxHp + (m?.attr.maxHp ?? 0), form.stats.atk + (m?.attr.atk ?? 0), form.stats.def + (m?.attr.def ?? 0)], `${label(f)}: stats`);
assert.deepEqual([u.s.blockCnt, u.profile.attack, u.profile.dmgType, u.profile.canHitFly, u.base.bat], [1, 'ranged', 'arts', true, 1.6], `${label(f)}: 召唤师`);
assert.deepEqual(u.liveRangeGrid, form.rangeGrid, `${label(f)}: 3-1`);
assert.deepEqual([u.skill.rule, form.skills[skill].trigger.rule], ['DEFAULT', 'DEFAULT'], `${label(f)}: the data's trigger`);
assert.deepEqual([u.def.bonds, u.def.raw.garrisonIds], [['emptyShip'], []], `${label(f)}: bonds / 特质`);
assert.ok(!u.s.flags.liftoff && !u.s.flags.camou && !u.s.flags.stealth, `${label(f)}: ground enemies target her`);
done(h);
}
}
// the numbers of the forms (zh_CN): E2 Lv1 871 / 403 / 116, E2 Lv60 1025 / 447 / 132; SUM-X +100 / +30 → +150 / +50 HP /
// ATK, SUM-Y +25 / +25 → +40 / +40 ATK / DEF
assert.deepEqual([FORMS['2/1/4/0'].stats.maxHp, FORMS['2/1/4/0'].stats.atk, FORMS['2/60/7/1'].stats.maxHp, FORMS['2/60/7/1'].stats.atk], [871, 403, 1025, 447]);
assert.deepEqual([modOf(5, SUMX).attr, modOf(6, SUMX).attr, modOf(5, SUMY).attr, modOf(6, SUMY).attr], [{ maxHp: 100, atk: 30 }, { maxHp: 150, atk: 50 }, { atk: 25, def: 25 }, { atk: 40, def: 40 }]);
});
test('a 自选 pick: 麦哲伦 is offered at tiers 5 and 6 (she has a kit) and a roster with her passes validateDiyPicks with either module', () => {
const data = { chess: CHESS, backups: BACKUPS };
assert.ok(KITTED_CHARS.includes(MG));
for (const t of [5, 6]) assert.ok(diyPool(t, { data, kitted: KITTED_CHARS }).includes(MG), `tier ${t}`);
for (const uniEquipId of [SUMX, SUMY, null]) {
assert.deepEqual(validateDiyPicks({ [SLOT[6]]: { charId: MG, skillIndex: 2, uniEquipId } }, { data, kitted: KITTED_CHARS }),
{ ok: true, picks: { [SLOT[6]]: { charId: MG, skillIndex: 2, uniEquipId } } });
}
});
test('T1 支援无人机·龙腾: her skill\'s drone is her piece (the others are not hers to field); the deck — 5 held at her deployment, cap 5 (8 with SUM-Y, which adds 3 on the card), at most 3 standing (4 at SUM-Y stage 3); every drone holds 禁疗, blocks nothing, has its data and no skill', () => {
for (const f of FORMS_ALL) {
const [tier, elite, mod] = f;
for (const skill of [0, 1, 2]) {
const tok = DRONE_OF[skill];
const { h, u, ds, deck } = field({ tier, elite, mod, skill, drones: [[tok, 11, 6]] });
const d = ds[0], v = tokOf(tok, tier, elite, skill, mod);
const y = elite && mod === SUMY;
assert.ok(h.b.producesToken(u, tok) && DRONE_OF.filter((x) => x !== tok).every((x) => !h.b.producesToken(u, x)), `${label(f)} S${skill + 1}: only ${tok}`);
assert.deepEqual([deck.charge, deck.cap, deck.held, deck.maxDeployed], [5, y ? 8 : 5, y ? 8 : 5, y && tier === 6 ? 4 : 3], `${label(f)} S${skill + 1}: deck`);
assert.deepEqual([d.alive, d.ownerUnit, d.kit.skill, d.skill.noSkill || !d.kit.skill], [true, u, null, true], `${label(f)}: deployed, hers, no skill`);
assert.deepEqual([d.base.maxHp, d.base.atk, d.base.def, d.base.cost, d.base.respawnTime, d.base.bat], [v.stats.maxHp, v.stats.atk, v.stats.def, v.stats.cost, v.stats.respawnTime, v.stats.bat], `${label(f)}: drone stats`);
assert.deepEqual([d.s.blockCnt, !!d.s.flags.noHeal], [0, true], `${label(f)}: no block, 禁疗`);
assert.deepEqual(d.liveRangeGrid, v.rangeGrid, `${label(f)}: drone range`);
if (tok === F) assert.deepEqual([d.profile.noAttack, d.base.atk], [true, 0], '龙腾.F: no attack (ATK 0)');
if (tok === L) assert.deepEqual([d.profile.attack, d.profile.dmgType, d.profile.canHitFly, d.liveRangeGrid], ['melee', 'arts', false, [[0, 0]]], '龙腾.L: melee arts on its tile');
if (tok === A) assert.deepEqual([d.profile.attack, d.profile.dmgType, d.profile.canHitFly, d.profile.splashRadius], ['ranged', 'phys', true, 0.75], '龙腾.A: shells, air too, blast 0.75');
done(h);
}
}
// the SUM-Y drones: F 2 / L 4 / A 5 DP ("部署费用-1 / -3"); stage 3 F 2100 HP / 250 DEF, L ATK 515, A ATK 749, ASPD +3
assert.deepEqual([F, L, A].map((t, i) => tokOf(t, 5, true, i, SUMY).stats.cost), [2, 4, 5]);
assert.deepEqual([tokOf(F, 6, true, 0, SUMY).stats.maxHp, tokOf(F, 6, true, 0, SUMY).stats.def, tokOf(L, 6, true, 1, SUMY).stats.atk, tokOf(A, 6, true, 2, SUMY).stats.atk, tokOf(A, 6, true, 2, SUMY).stats.aspd], [2100, 250, 515, 749, 103]);
});
test('the deck: a knocked-out drone comes back on its tile its redeploy time (10 s) later, paying its cost and using one held; with none held it stays off; the drones leave with her and come back after her next deployment (+5 held)', () => {
const { h, u, ds, deck } = field({ tier: 6, elite: true, mod: SUMX, skill: 2, drones: [[A, 11, 6], [A, 9, 6]] });
const [d1, d2] = ds;
const p = h.b.players[0];
h.b.kill(d1, null);
assert.deepEqual([d1.alive, d1.removed], [false, false], 'the piece stays');
h.run(9.5);
assert.equal(d1.alive, false, 'not before 10 s');
const dp0 = p.dp;
assert.ok(h.runUntil(() => d1.alive, 1), 'back after 10 s');
assert.deepEqual([d1.tileR, d1.tileC, deck.held], [11, 6, 4], 'on its tile, one held used');
approx(dp0 - p.dp, d1.base.cost, 'its cost paid');
// none held: it stays off
deck.held = 0;
h.b.kill(d1, null);
h.run(15);
assert.equal(d1.alive, false, 'none held');
deck.held = 2;
assert.ok(h.runUntil(() => d1.alive, 1), 'back once one is held');
// she leaves: her drones go with her (no knock-down); back after her redeployment
h.b.retreat(u);
h.step();
assert.deepEqual([d1.alive, d2.alive], [false, false], 'withdrawn with her');
assert.ok(h.hooksOf('death').filter((c) => c.unit === d1 || c.unit === d2).slice(-2).every((c) => c.reason === 'retreat'), 'withdrawn, not knocked out');
h.run(20);
assert.deepEqual([d1.alive, d2.alive], [false, false], 'never while she is off the field');
deck.held = 0;
assert.ok(h.b.redeploy(u), 'she comes back');
assert.ok(h.runUntil(() => d1.alive && d2.alive, 1), 'her drones follow');
assert.equal(deck.held, 3, '+5 at her deployment, two used');
done(h);
});
test('T2 光学折射配件: a drone is 隐匿 for 20 s (26 s with SUM-X stage 3) from each deployment — no ranged enemy targets it meanwhile; SUM-X stage 3: 麦哲伦 beside a drone inside that window is 隐匿 too (not two tiles away, not at stage 1)', () => {
for (const [tier, elite, mod] of [[5, false, null], [5, true, SUMX], [6, true, SUMX], [6, true, SUMY]]) {
const x3 = elite && mod === SUMX && tier === 6;
const want = x3 ? 26 : 20;
const { h, u, ds } = field({ tier, elite, mod, skill: 1, drones: [[L, 10, 5], [L, 11, 7]] });
const [near, far] = ds;
assert.equal(tokOf(L, tier, elite, 1, mod).talents.find((t) => t.bb.hidden_duration != null).bb.hidden_duration, want, `${label([tier, elite, mod])}: data`);
const archer = h.spawn('enemy_archer', { pos: [11, 9] });
assert.ok(near.s.flags.stealth && far.s.flags.stealth, '隐匿 at deployment');
assert.ok(!canTargetAlly(archer, far, true), 'a ranged enemy cannot target it');
assert.equal(!!u.s.flags.stealth, x3, `${label([tier, elite, mod])}: her own 隐匿 beside the drone`);
h.run(want - 0.5);
assert.ok(near.s.flags.stealth, 'still 隐匿');
assert.equal(!!u.s.flags.stealth, x3, 'hers still');
h.run(1);
assert.ok(!near.s.flags.stealth && !far.s.flags.stealth, `over after ${want} s`);
assert.ok(canTargetAlly(archer, far, true), 'targetable again');
assert.ok(!u.s.flags.stealth, 'hers over with it');
// a new deployment: a new window
h.b.kill(far, null);
h.runUntil(() => far.alive, 12);
assert.ok(far.s.flags.stealth, 'again at its next deployment');
done(h);
}
// her 隐匿 needs the drone on one of her four neighbouring tiles
const { h, u } = field({ tier: 6, elite: true, mod: SUMX, skill: 1, drones: [[L, 10, 6]] });
assert.ok(!u.s.flags.stealth, 'two tiles away: no');
done(h);
});
test('S1 高效制冷模块: passive — every 3 s from her deployment 停顿 0.8 / 0.9 s on every enemy of her 3-1 and her 龙腾.F\'s x-4 (air units too), none elsewhere; running (15 s) — 束缚 1.9 / 2.2 s every 3 s from the cast instead; it ends recalling her drones', () => {
for (const [tier, elite, mod] of [[5, false, null], [6, true, SUMY]]) {
const sk = skillOf(tier, elite, S1);
const { h, u, ds, deck } = field({ tier, elite, mod, skill: 0, row: 10, col: 3, drones: [[F, 11, 8]] });
const d = ds[0];
assert.deepEqual([sk.bb['attack@interval'], sk.bb['attack@sluggish'], sk.bb['attack@frozen_duration'], sk.duration], [3, elite ? 0.9 : 0.8, elite ? 2.2 : 1.9, 15]);
const at = (pos, key = 'enemy_dummy') => h.spawn(key, { pos });
const her = at([10, 5]), fly = at([11, 4], 'enemy_fly'), droneE = at([12, 9]), out = at([9, 9]);
const st = (status) => h.hooksOf('statusApplied').filter((c) => c.status === status);
h.run(2.9);
assert.equal(st('sluggish').length, 0, 'nothing before 3 s');
h.run(0.2);
const first = st('sluggish');
assert.deepEqual(new Set(first.map((c) => c.target)), new Set([her, fly, droneE]), 'her range + the drone\'s x-4');
for (const c of first) approx(c.duration, sk.bb['attack@sluggish'], 'duration');
assert.equal(first.find((c) => c.target === droneE).source, d, 'the drone\'s own area');
assert.ok(!first.some((c) => c.target === out), 'outside: untouched');
h.run(3);
assert.equal(st('sluggish').length, 6, 'again 3 s later');
// the cast: 束缚 every 3 s instead
u.skill.gainSp(999);
assert.ok(h.runUntil(() => u.skill.active, 3), 'cast on an attack');
const t0 = h.b.time, n0 = st('sluggish').length;
h.run(2.9);
assert.equal(st('bind').length, 0, 'no 束缚 before 3 s into it');
h.run(0.2);
assert.deepEqual(new Set(st('bind').map((c) => c.target)), new Set([her, fly, droneE]), '束缚 on the same areas');
for (const c of st('bind')) approx(c.duration, sk.bb['attack@frozen_duration'], '束缚 duration');
h.runUntil(() => !u.skill.active, 15);
assert.equal(st('sluggish').length, n0, 'no 停顿 while it runs');
approx(h.b.time - t0, 15, '15 s', 0.01);
// 技能结束时回收所有无人机
h.step();
assert.deepEqual([d.alive, d.removed, deck.held], [false, false, deck.cap], 'recalled (+1 held, at most the cap)');
assert.ok(h.runUntil(() => d.alive, 10.5), 'back on its tile 10 s later');
done(h);
}
});
test('S2 激光开采模块: she and her drones ASPD +80 / +100 for 15 s; a 龙腾.L strikes every enemy on its tile while it runs (one at a time otherwise); recalled at the end', () => {
for (const [tier, elite, mod] of [[5, false, null], [6, true, SUMX]]) {
const sk = skillOf(tier, elite, S2);
const { h, u, ds } = field({ tier, elite, mod, skill: 1, row: 10, col: 3, drones: [[L, 10, 6]] });
const d = ds[0];
const a = h.spawn('enemy_dummy', { pos: [10, 6] }), b = h.spawn('enemy_dummy', { pos: [10, 6] });
h.run(3);
const before = from(h, d);
assert.ok(before.length >= 2, 'it attacks');
assert.ok(new Set(before.map((c) => c.dmg.attackId)).size === before.length, 'one target per attack');
for (const c of before) assert.deepEqual([c.type, Math.abs(c.amount - Math.max(d.s.atk * 0.05, d.s.atk * (1 - c.target.s.res / 100))) < 1e-6], ['arts', true], 'arts');
u.skill.gainSp(999);
assert.ok(h.runUntil(() => u.skill.active, 3), 'cast');
assert.deepEqual(d.findBuff('mgllan:s2:drone')?.mods, { aspd: sk.bb.attack_speed }, 'the drone\'s bonus');
assert.equal(u.s.aspd, 100 + sk.bb.attack_speed, 'her ASPD');
assert.equal(d.s.aspd, 100 + sk.bb.attack_speed, 'the drone\'s');
const n0 = from(h, d).length;
h.run(3);
const during = from(h, d).slice(n0);
const byAttack = new Map();
for (const c of during) byAttack.set(c.dmg.attackId, [...(byAttack.get(c.dmg.attackId) ?? []), c.target]);
assert.ok([...byAttack.values()].every((ts) => ts.length === 2 && ts.includes(a) && ts.includes(b)), '群体: both enemies of its tile each attack');
// knocked out during it: back 10 s later, still inside the 15 s — with the skill's ASPD
h.b.kill(d, null);
assert.ok(h.runUntil(() => d.alive, 10.5) && u.skill.active, 'back while it runs');
assert.equal(d.s.aspd, 100 + sk.bb.attack_speed, 'a drone deployed during it takes its ASPD');
h.runUntil(() => !u.skill.active, 15);
h.step();
assert.deepEqual([d.alive, u.s.aspd], [false, 100], 'recalled; her ASPD back');
assert.ok(h.runUntil(() => d.alive, 10.5), 'back');
assert.equal(d.findBuff('mgllan:s2:drone'), null, 'no bonus after it');
done(h);
}
});
test('S3 武装打击模块: she and her drones ATK +80 % / +100 % for 15 s; a 龙腾.A\'s blast radius 0.75 → 1.25 while it runs; recalled at the end', () => {
for (const [tier, elite, mod] of [[5, false, null], [6, true, SUMY]]) {
const sk = skillOf(tier, elite, S3);
const { h, u, ds } = field({ tier, elite, mod, skill: 2, row: 10, col: 3, drones: [[A, 10, 5]] });
const d = ds[0];
const main = h.spawn('enemy_dummy', { pos: [10, 7] }), side = h.spawn('enemy_dummy', { pos: [10, 8] });
const close = h.spawn('enemy_fly', { pos: [10.6, 7] });
h.spawn('enemy_dummy', { pos: [11, 4] }); // hers (outside the drone's range)
h.run(5);
const before = from(h, d);
assert.ok(before.some((c) => c.target === main) && before.some((c) => c.target === close), 'its target and a flyer 0.6 away');
assert.ok(!before.some((c) => c.target === side), 'one 1.0 away: outside 0.75');
for (const c of before.filter((x) => x.target === main)) approx(c.amount, d.s.atk, 'phys (DEF 0)');
const atk0 = u.s.atk, datk0 = d.s.atk;
u.skill.gainSp(999);
assert.ok(h.runUntil(() => u.skill.active, 3), 'cast');
approx(u.s.atk, atk0 * (1 + sk.bb.atk) / 1, 'her ATK +', 1e-9);
approx(d.s.atk, datk0 * (1 + sk.bb.atk), 'the drone\'s ATK +');
assert.equal(d.profile.splashRadius, 1.25, 'blast 1.25');
const n0 = from(h, d).length;
h.run(5);
assert.ok(from(h, d).slice(n0).some((c) => c.target === side), 'now 1.0 away too');
h.runUntil(() => !u.skill.active, 15);
h.step();
assert.equal(d.alive, false, 'recalled');
assert.ok(h.runUntil(() => d.alive, 10.5), 'back');
assert.deepEqual([d.profile.splashRadius, d.s.atk], [0.75, datk0], 'blast and ATK back');
done(h);
}
});
test('the recall triggers each drone\'s own skill: a stunned or silenced drone stays (PRTS 备注 "技能无法触发的场合不会产生效果"); none when she leaves the field with the skill running (her drones go with her)', () => {
const { h, u, ds } = field({ tier: 6, elite: true, mod: SUMX, skill: 2, row: 10, col: 3, drones: [[A, 10, 5], [A, 11, 5], [A, 9, 5]] });
const [ok, stunned, silenced] = ds;
h.spawn('enemy_dummy', { pos: [10, 5] });
u.skill.gainSp(999);
assert.ok(h.runUntil(() => u.skill.active, 3), 'cast');
u.skill.timeLeft = 0.2;
h.b.applyStatus(stunned, 'stun', { duration: 5, force: true });
h.b.applyStatus(silenced, 'silence', { duration: 5, force: true });
h.runUntil(() => !u.skill.active, 1);
h.step();
assert.deepEqual([ok.alive, stunned.alive, silenced.alive], [false, true, true], 'only the free one');
// her leaving with the skill on: withdrawn with her, no recall (no +1 held)
const { h: h2, u: u2, ds: ds2, deck } = field({ tier: 5, elite: false, skill: 2, row: 10, col: 3, drones: [[A, 10, 5]] });
h2.spawn('enemy_dummy', { pos: [10, 5] });
u2.skill.gainSp(999);
h2.runUntil(() => u2.skill.active, 3);
deck.held = 2;
h2.b.kill(u2, null);
h2.step();
assert.deepEqual([ds2[0].alive, deck.held], [false, 2], 'gone with her, nothing held more');
done(h);
done(h2);
});
test('modules: SUM-X\'s trait (首个召唤物部署时不消耗部署位) is a prep deploy-cap rule — the deck is the same as without it; SUM-Y\'s +3 held on the card and cap 8 hold through her redeployment (+5, at most 8)', () => {
const { h, deck } = field({ tier: 6, elite: true, mod: SUMX, skill: 0 });
assert.deepEqual([deck.held, deck.cap, deck.maxDeployed], [5, 5, 3], 'SUM-X: the base deck');
assert.equal(formOf(6, true).modules.find((m) => m.uniEquipId === SUMX).traitOverride.bb.cnt, 1, 'its trait blackboard (unused)');
done(h);
const { h: h2, u, deck: d2 } = field({ tier: 5, elite: true, mod: SUMY, skill: 0 });
assert.deepEqual([d2.held, d2.cap, d2.maxDeployed], [8, 8, 3], 'SUM-Y stage 1: 3 + 5 held, cap 8, 3 standing');
d2.held = 1;
h2.b.retreat(u);
h2.b.redeploy(u);
assert.equal(d2.held, 6, '+5 at her next deployment');
h2.b.retreat(u);
h2.b.redeploy(u);
assert.equal(d2.held, 8, 'at most 8');
done(h2);
});
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// test/content/op_radian.test.js — the 自选 operator kit of 电弧 (char_4195_radian, 6★ 召唤师; kit
// server/sim/content/kits/ops/op-radian.js, the summon deck of kits/shared/summoner.js) and of her summons 戴乌 / 赛柯 /
// 桑特拉, fielded the production way (a DIY slot + its `diy` pick, simdata getDiy; the summons as the placed hand pieces of her
// player) in every form: tiers 5 / 6, normal (E2 Lv1, skill rank 4, no module) and elite (E2 Lv60, rank 7) with no module,
// SO-A 电弧特勤证章 or SO-B 新起点 at stage 1 (tier 5) / 3 (tier 6). Numbers from data/backups.json; the fidelity checklist of
// kits/README.md.
// Run: node --test test/content/op_radian.test.js
import { test } from 'node:test';
import assert from 'node:assert/strict';
import { readFileSync } from 'node:fs';
import { makeBattle, enemyRec, checkInvariants } from '../helpers/battleHarness.js';
import { KITTED_CHARS, OPERATOR_KITS, KITS } from '../../server/sim/content/kits/index.js';
import { diyPool, validateDiyPicks } from '../../shared/diy.js';
const load = (f) => JSON.parse(readFileSync(new URL(`../../data/${f}.json`, import.meta.url), 'utf8'));
const CHESS = load('chess');
const BACKUPS = load('backups');
const RAD = 'char_4195_radian';
const FORMS = BACKUPS.units[RAD].forms;
const SLOT = { 5: 'chess_char_5_diy1_a', 6: 'chess_char_6_diy1_a' };
const SOA = 'uniequip_002_radian', SOB = 'uniequip_003_radian';
const S1 = 'skchr_radian_1', S2 = 'skchr_radian_2', S3 = 'skchr_radian_3';
const DIVE = 'token_10051_radian_tower1', CYCLE = 'token_10052_radian_tower2', CENTRE = 'token_10053_radian_tower3';
const TOWER_OF = [DIVE, CYCLE, CENTRE];
const statusOf = (tier, elite) => (elite ? (tier === 5 ? '2/60/7/1' : '2/60/7/3') : '2/1/4/0');
const formOf = (tier, elite) => FORMS[statusOf(tier, elite)];
const skillOf = (tier, elite, id) => formOf(tier, elite).skills.find((s) => s.skillId === id);
const modOf = (tier, mod) => (mod ? formOf(tier, true).modules.find((m) => m.uniEquipId === mod) : null);
const tokOf = (tok, tier, elite, skill, mod) => {
let v = BACKUPS.tokens[tok].variants[`${RAD}@${statusOf(tier, elite)}`];
if (v.bySkill?.[skill]) v = { ...v, ...v.bySkill[skill] };
if (mod && v.byModule?.[mod]) v = { ...v, ...v.byModule[mod] };
return v;
};
const approx = (a, b, msg, eps = 1e-6) => assert.ok(Math.abs(a - b) <= eps * Math.max(1, Math.abs(b)), `${msg}: ${a} vs ${b}`);
const dummy = (key, o = {}) => enemyRec({ key, hp: 1e9, speed: 0, mass: 0, ...o });
const ENEMIES = { enemy_dummy: dummy('enemy_dummy'), enemy_fly: dummy('enemy_fly', { motion: 'FLY' }) };
const FORMS_ALL = [[5, false, null], [6, false, null], ...[5, 6].flatMap((t) => [null, SOA, SOB].map((m) => [t, true, m]))];
const label = ([tier, elite, mod]) => `T${tier} ${elite ? 'elite' : 'normal'} ${mod ?? 'none'}`;
/** 电弧 as uid 1 at (row, col) facing RIGHT; `towers` = [[tokenId, row, col, dir?]] placed pieces (uid 10 +). */
function field({ tier = 5, elite = false, mod = null, skill = 0, towers = [], row = 10, col = 3, seed = 5, dp = 99 } = {}) {
const h = makeBattle({
defs: { enemies: ENEMIES }, timeLimit: 900, autoFinish: false, seed,
flags: { dpPerSec: 0, dpMax: 999, dpInit: dp }, captureNoisy: true,
hooks: ['damaged', 'skillStart', 'skillEnd', 'statusApplied', 'death', 'deploy', 'attack'],
units: [{ uid: 1, diy: { slot: SLOT[tier], charId: RAD, skillIndex: skill, uniEquipId: mod }, elite, row, col },
...towers.map(([tokenId, r, c, dir], i) => ({ uid: 10 + i, kind: 'token', tokenId, ownerUid: 1, row: r, col: c, dir: dir ?? 'RIGHT' }))],
});
h.step();
const u = h.unit(1);
return { h, u, ts: h.b.allyUnits.filter((a) => a.kind === 'token'), deck: u.mem.summonDeck };
}
const from = (h, src) => h.hooksOf('damaged').filter((c) => c.source === src);
function done(h) {
checkInvariants(h.b);
assert.equal(h.b.errors.length, 0, JSON.stringify(h.b.errors[0]));
}
test('电弧 in every 自选 form: her kit (all three skills authored), the form\'s stats + module attributes, 3-1, ranged arts, hits air, blocks 1, ground-targetable, the data triggers (DEFAULT), 协防, no 特质', () => {
assert.equal(OPERATOR_KITS[RAD], KITS[RAD]);
for (const f of FORMS_ALL) {
const [tier, elite, mod] = f;
for (const skill of [0, 1, 2]) {
const { h, u } = field({ tier, elite, mod, skill });
const form = formOf(tier, elite), m = elite ? modOf(tier, mod) : null;
assert.deepEqual([u.def.charId, u.def.diyFor, u.skill.id, !!u.kit.generic, u.kit.skillSource], [RAD, SLOT[tier], form.skills[skill].skillId, false, 'skills'], label(f));
assert.deepEqual([u.base.maxHp, u.base.atk, u.base.def], [form.stats.maxHp + (m?.attr.maxHp ?? 0), form.stats.atk + (m?.attr.atk ?? 0), form.stats.def + (m?.attr.def ?? 0)], `${label(f)}: stats`);
assert.deepEqual([u.s.blockCnt, u.profile.attack, u.profile.dmgType, u.profile.canHitFly, u.profile.maxTargets, u.base.bat], [1, 'ranged', 'arts', true, 1, 1.6], `${label(f)}: 召唤师 (SO-B's 额外攻击一个目标 is 集成战略-only)`);
assert.deepEqual(u.liveRangeGrid, form.rangeGrid, `${label(f)}: 3-1`);
assert.deepEqual([u.skill.rule, form.skills[skill].trigger.rule], ['DEFAULT', 'DEFAULT'], `${label(f)}: the data's trigger`);
assert.deepEqual([u.def.bonds, u.def.raw.garrisonIds], [['emptyShip'], []], `${label(f)}: bonds / 特质`);
assert.ok(!u.s.flags.liftoff && !u.s.flags.camou && !u.s.flags.stealth, `${label(f)}: ground enemies target her`);
done(h);
}
}
// the numbers of the forms (zh_CN): E2 Lv1 844 / 400 / 118, E2 Lv60 993 / 444 / 135; SO-A +125 / +27 → +165 / +43 HP / ATK,
// SO-B +41 → +65 ATK
assert.deepEqual([FORMS['2/1/4/0'].stats.maxHp, FORMS['2/1/4/0'].stats.atk, FORMS['2/60/7/1'].stats.maxHp, FORMS['2/60/7/1'].stats.atk], [844, 400, 993, 444]);
assert.deepEqual([modOf(5, SOA).attr, modOf(6, SOA).attr, modOf(5, SOB).attr, modOf(6, SOB).attr], [{ maxHp: 125, atk: 27 }, { maxHp: 165, atk: 43 }, { atk: 41 }, { atk: 65 }]);
});
test('a 自选 pick: 电弧 is offered at tiers 5 and 6 and a roster with her passes validateDiyPicks (the 岁的界园志异 modules SO-A / SO-B are not ISW-*)', () => {
const data = { chess: CHESS, backups: BACKUPS };
assert.ok(KITTED_CHARS.includes(RAD));
for (const t of [5, 6]) assert.ok(diyPool(t, { data, kitted: KITTED_CHARS }).includes(RAD), `tier ${t}`);
for (const uniEquipId of [SOA, SOB, null]) {
assert.deepEqual(validateDiyPicks({ [SLOT[6]]: { charId: RAD, skillIndex: 0, uniEquipId } }, { data, kitted: KITTED_CHARS }),
{ ok: true, picks: { [SLOT[6]]: { charId: RAD, skillIndex: 0, uniEquipId } } });
}
});
test('T1 卡带里的灵感: her skill\'s summon is her piece; the deck — 5 held, cap 5, at most 3 standing; every summon holds 禁疗 and fights with its data (戴乌 0-1 melee physical blocks 3, 赛柯 blocks 2 and fires straight ahead, 桑特拉 3-1 arts hits air)', () => {
for (const f of FORMS_ALL) {
const [tier, elite, mod] = f;
for (const skill of [0, 1, 2]) {
const tok = TOWER_OF[skill];
const { h, u, ts, deck } = field({ tier, elite, mod, skill, towers: [[tok, 10, 6]] });
const t = ts[0], v = tokOf(tok, tier, elite, skill, mod);
assert.ok(h.b.producesToken(u, tok) && TOWER_OF.filter((x) => x !== tok).every((x) => !h.b.producesToken(u, x)), `${label(f)} S${skill + 1}: only ${tok}`);
assert.deepEqual([deck.charge, deck.cap, deck.held, deck.maxDeployed], [5, 5, 5, 3], `${label(f)} S${skill + 1}: deck`);
assert.deepEqual([t.base.maxHp, t.base.atk, t.base.def, t.base.res, t.base.cost, t.base.respawnTime, t.base.bat], [v.stats.maxHp, v.stats.atk, v.stats.def, v.stats.res, v.stats.cost, v.stats.respawnTime, v.stats.bat], `${label(f)}: summon stats (no module change)`);
assert.deepEqual([t.alive, !!t.s.flags.noHeal, t.kit.skill], [true, true, null], `${label(f)}: deployed, 禁疗, no skill`);
const want = { [DIVE]: [3, 'melee', 'phys', false, false], [CYCLE]: [2, 'melee', 'phys', false, true], [CENTRE]: [1, 'ranged', 'arts', true, false] }[tok];
assert.deepEqual([t.s.blockCnt, t.profile.attack, t.profile.dmgType, t.profile.canHitFly, !!t.profile.noAttack], want, `${label(f)}: ${tok}`);
done(h);
}
}
});
test('T2 加油~: her summons on the field get 鼓舞 = 12 % of HER current ATK / DEF / max HP (PRTS 修正 电弧自身), added after their own multipliers, refreshed every second; the strongest 鼓舞 of a kind is kept', () => {
for (const f of [[5, false, null], [6, true, SOA]]) {
const [tier, elite, mod] = f;
const { h, u, ts } = field({ tier, elite, mod, skill: 0, towers: [[DIVE, 10, 6]] });
const t = ts[0];
assert.deepEqual(formOf(tier, elite).talents.find((x) => x.index === 1).bb, { max_hp: 0.12, def: 0.12, atk: 0.12 });
approx(t.s.atk, t.base.atk + 0.12 * u.s.atk, `${label(f)}: ATK`);
approx(t.s.def, t.base.def + 0.12 * u.s.def, `${label(f)}: DEF`);
approx(t.s.maxHp, t.base.maxHp + 0.12 * u.s.maxHp, `${label(f)}: max HP`);
// her ATK rises: the 鼓舞 follows within a second
h.b.addBuff(u, { key: 'test:atk', mods: { atkPct: 1 } });
h.run(1.05);
approx(t.s.atk, t.base.atk + 0.12 * u.s.atk, 'updated every second');
// a summon's own ATK +% does not scale it
h.b.addBuff(t, { key: 'test:tatk', mods: { atkPct: 0.5 } });
h.run(1.05);
approx(t.s.atk, t.base.atk * 1.5 + 0.12 * u.s.atk, 'after its multipliers');
// a stronger 鼓舞 of another source stays
h.b.addBuff(t, { key: 'inspire', mods: { atkFlat: 5000 }, duration: 30, data: { src: -1, val: 5000 } });
h.run(1.05);
assert.equal(t.findBuff('inspire').data.val, 5000, 'the strongest kept');
done(h);
}
});
test('S1 律动线: +1 held; she and her summons DEF +40 % / +60 % and a 屏障 of 30 % / 70 % of their max HP until it ends (25 s; it stops every type but 元素伤害); a summon deployed during it takes it at its deployment with its 鼓舞 HP', () => {
for (const [tier, elite, mod] of [[5, false, null], [6, true, SOB]]) {
const sk = skillOf(tier, elite, S1);
const { h, u, ts, deck } = field({ tier, elite, mod, skill: 0, towers: [[DIVE, 10, 6], [DIVE, 11, 6]] });
const [t, late] = ts;
assert.deepEqual([sk.bb.hp_ratio, sk.bb.def, sk.bb.cnt, sk.duration], [elite ? 0.7 : 0.3, elite ? 0.6 : 0.4, 1, 25]);
h.b.kill(late, null);
h.spawn('enemy_dummy', { pos: [10, 4] });
deck.held = 0;
const def0 = u.s.def;
u.skill.gainSp(999);
assert.ok(h.runUntil(() => u.skill.active, 3), 'cast');
assert.equal(deck.held, 1, '技能开启时获得1个召唤物');
approx(u.s.def, def0 * (1 + sk.bb.def), 'her DEF');
assert.deepEqual(t.findBuff('radian:s1:tower')?.mods, { defPct: sk.bb.def }, 'its DEF');
const bu = u.findBuff('radian:s1:barrier'), bt = t.findBuff('radian:s1:barrier');
approx(bu.shield, u.s.maxHp * sk.bb.hp_ratio, 'her 屏障');
approx(bt.shield, t.s.maxHp * sk.bb.hp_ratio, 'its 屏障');
assert.deepEqual(bt.shieldType, ['phys', 'arts', 'true'], 'not 元素伤害');
// the knocked-out one comes back during the skill: its 屏障 counts its 鼓舞 HP
assert.ok(h.runUntil(() => late.alive, 21), 'back during the skill');
approx(late.findBuff('radian:s1:barrier').shield, (late.base.maxHp + 0.12 * u.s.maxHp) * sk.bb.hp_ratio, 'with 鼓舞 HP');
h.runUntil(() => !u.skill.active, 30);
assert.ok([u, t, late].every((x) => !x.findBuff('radian:s1:barrier')), 'gone at its end');
assert.equal(t.findBuff('radian:s1:tower'), null, 'DEF back');
done(h);
}
});
test('赛柯 (S2\'s summon): picks no target — every attack interval it fires a bullet straight ahead (5 tiles/s, 0.6 s, radius 0.5) at the first ground enemy it touches (100 % ATK physical 普通伤害), none at air units or farther than 3 tiles; stunned: no shot', () => {
const { h, u, ts } = field({ tier: 5, elite: false, skill: 1, towers: [[CYCLE, 10, 5]] });
const t = ts[0];
const near = h.spawn('enemy_dummy', { pos: [10, 7] }), behind = h.spawn('enemy_dummy', { pos: [10, 7.4] });
const fly = h.spawn('enemy_fly', { pos: [10, 6] }), far = h.spawn('enemy_dummy', { pos: [11, 9] });
h.run(4);
const hits = from(h, t);
assert.equal(hits.length, 3, '3 shots landed in 4 s (one at its deployment, then every 1.8 s; 0.3 s of flight)');
assert.ok(hits.every((c) => c.target === near), 'the first ground enemy ahead only');
for (const c of hits) assert.deepEqual([c.type, c.dmg.isAttack, Math.abs(c.amount - t.s.atk) < 1e-6], ['phys', true, true]);
void behind; void fly; void far;
// nothing past its 3 tiles
near.hp = 0; h.b.kill(near, null); behind.hp = 0; h.b.kill(behind, null);
const out = h.spawn('enemy_dummy', { pos: [10, 8.6] });
const n0 = from(h, t).length;
h.run(4);
assert.equal(from(h, t).length, n0, 'out of reach (3 tiles of flight + 0.5 radius)');
void out;
// stunned: no shot
const close = h.spawn('enemy_dummy', { pos: [10, 6] });
h.b.applyStatus(t, 'stun', { duration: 5, force: true });
const n1 = from(h, t).length;
h.run(4);
assert.equal(from(h, t).length, n1, 'no shot while stunned');
h.run(3);
assert.ok(from(h, t).some((c) => c.target === close), 'shoots again');
void u;
done(h);
});
test('S2 环形鳞地: +1 held; she and her summons ATK +35 % / +50 % for 25 s; 赛柯 fires three bullets per attack that fly 0.6 / 0.8 s (rank 4 / 7: "子弹飞行距离+1")', () => {
for (const [tier, elite, mod] of [[5, false, null], [6, true, SOA]]) {
const sk = skillOf(tier, elite, S2);
const life = tokOf(CYCLE, tier, elite, 1, mod).skill.bb['attack@projectile_life_time'];
assert.deepEqual([sk.bb.atk, sk.bb.base_attack_time, life], [elite ? 0.5 : 0.35, 0, elite ? 0.8 : 0.6]);
const { h, u, ts, deck } = field({ tier, elite, mod, skill: 1, towers: [[CYCLE, 10, 5]] });
const t = ts[0];
h.spawn('enemy_dummy', { pos: [10, 4] });
const reach = h.spawn('enemy_dummy', { pos: [10, 5 + 3.8] }); // 3.8 tiles ahead: past 0.6 s + 0.5, inside 0.8 s + 0.5
deck.held = 0;
const atk0 = u.s.atk, tatk0 = t.s.atk;
u.skill.gainSp(999);
assert.ok(h.runUntil(() => u.skill.active, 3), 'cast');
assert.equal(deck.held, 1, '+1 held');
approx(u.s.atk, atk0 * (1 + sk.bb.atk), 'her ATK');
approx(t.s.atk, tatk0 * (1 + sk.bb.atk), 'its ATK');
const n0 = from(h, t).length;
h.run(3.7);
const hits = from(h, t).slice(n0);
if (elite) {
assert.ok(hits.length >= 3 && hits.length % 3 === 0, `three bullets per attack: ${hits.length}`);
assert.ok(hits.every((c) => c.target === reach), 'they reach 3.8 tiles');
} else assert.equal(hits.length, 0, 'rank 4: 0.6 s — 3.8 tiles is out of reach');
done(h);
}
});
test('S3 手牵手: +1 held; she and her summons ATK +80 % / +110 % for 30 s; before each damage of her attacks and of her summons on an enemy: 停顿 2 s and 法术脆弱 10 % / 20 % 2 s', () => {
for (const [tier, elite, mod] of [[5, false, null], [6, true, SOB]]) {
const sk = skillOf(tier, elite, S3);
const { h, u, ts, deck } = field({ tier, elite, mod, skill: 2, towers: [[CENTRE, 11, 5]] });
const t = ts[0];
assert.deepEqual([sk.bb.atk, sk.bb.sluggish, sk.bb['weak[magic][limit]'], sk.bb.damage_scale, sk.duration], [elite ? 1.1 : 0.8, 2, 2, elite ? 1.2 : 1.1, 30]);
const e = h.spawn('enemy_dummy', { pos: [10, 5] });
h.run(3);
assert.equal(h.hooksOf('statusApplied').filter((c) => c.status === 'artsFragile').length, 0, 'nothing before it');
deck.held = 0;
const atk0 = u.s.atk, tatk0 = t.s.atk;
u.skill.gainSp(999);
assert.ok(h.runUntil(() => u.skill.active, 3), 'cast');
assert.equal(deck.held, 1, '+1 held');
approx(u.s.atk, atk0 * (1 + sk.bb.atk), 'her ATK');
approx(t.s.atk, tatk0 * (1 + sk.bb.atk), 'its ATK');
h.run(3);
const st = h.hooksOf('statusApplied').filter((c) => c.target === e);
assert.ok(st.some((c) => c.status === 'sluggish' && c.source === u) && st.some((c) => c.status === 'sluggish' && c.source === t), '停顿 from both');
const frag = st.filter((c) => c.status === 'artsFragile');
assert.ok(frag.length && frag.every((c) => Math.abs(c.value - (sk.bb.damage_scale - 1)) < 1e-9 && Math.abs(c.duration - 2) < 1e-9), '法术脆弱');
// before the damage: a hit of hers right after it is ×(1 + fragile)
const hit = from(h, u).filter((c) => c.dmg.isAttack).at(-1);
approx(hit.amount, u.s.atk * (1 + sk.bb.damage_scale - 1), 'her hit carries it (RES 0)');
done(h);
}
});
test('桑特拉 协同攻击: when one attacks, another of the field with no target of its own, its attack ready and the first inside its range shoots a link that strikes the first one\'s target (100 % of ITS ATK, arts), then asks the others; not one with a target, nor one out of range', () => {
// a sees e; b has a in its range; c has b (not a) in its range — it answers b's request in turn; d sees none of them
const { h, ts } = field({ tier: 6, elite: true, skill: 2, towers: [[CENTRE, 10, 5], [CENTRE, 11, 5], [CENTRE, 12, 3], [CENTRE, 12, 9]] });
const [a, b, c, d] = ts;
const e = h.spawn('enemy_dummy', { pos: [10, 8] }); // a's range only
h.run(4);
const links = h.hooksOf('damaged').filter((x) => x.dmg?.tags?.includes('radian:link'));
assert.ok(links.length >= 4, `links: ${links.length}`);
assert.ok(links.every((x) => x.target === e), 'the first one\'s target');
assert.ok(links.some((x) => x.source === b), 'b (a inside its range) answers');
assert.ok(links.some((x) => x.source === c), 'c answers b\'s request (the chain)');
for (const x of links) assert.deepEqual([x.type, x.dmg.isAttack, Math.abs(x.amount - x.source.s.atk) < 1e-6], ['arts', true, true], 'its own ATK, arts');
assert.ok(!links.some((x) => x.source === d), 'd (none of them in its range) does not');
const nb = links.filter((x) => x.source === b).length, na = h.hooksOf('attack').filter((x) => x.attacker === a).length;
assert.ok(nb <= na && nb >= na - 1, `at most one link per attack of a (b answers when its own attack is ready): ${nb} / ${na}`);
// b with a target of its own attacks that one instead
const mine = h.spawn('enemy_dummy', { pos: [12, 6] });
const n0 = links.length;
h.run(4);
const after = h.hooksOf('damaged').filter((x) => x.dmg?.tags?.includes('radian:link')).slice(n0);
assert.ok(!after.some((x) => x.source === b), 'b busy with its own target');
assert.ok(from(h, b).some((x) => x.target === mine && !x.dmg.tags?.includes('radian:link')), 'b attacks it');
done(h);
});
test('modules SO-A / SO-B: only their attributes act — the 集成战略 parts the record carries (SO-A\'s respawn_time / sp, SO-B\'s attack@max_target and the x-5 recall) change nothing: same deck, one target, the summons\' redeploy time and no SP when one leaves', () => {
for (const mod of [SOA, SOB]) {
const { h, u, ts, deck } = field({ tier: 6, elite: true, mod, skill: 0, towers: [[DIVE, 10, 4]] });
const t = ts[0];
assert.ok(u.def.raw.talents.some((x) => x.index === -1), `${mod}: the record carries its hidden 集成战略 talent`);
assert.deepEqual([deck.charge, deck.cap, deck.maxDeployed, u.profile.maxTargets, u.s.maxTargets], [5, 5, 3, 1, 0], `${mod}: nothing`);
assert.ok(t.alive, `${mod}: the summon beside her stays (no x-5 recall)`);
const sp0 = u.skill.sp;
h.b.kill(t, null);
assert.equal(u.skill.sp, sp0, `${mod}: no SP`);
h.run(19.5);
assert.equal(t.alive, false, `${mod}: its full redeploy time (20 s)`);
assert.ok(h.runUntil(() => t.alive, 1), `${mod}: back after 20 s`);
done(h);
}
});