feedback2 WJ: docs — enemy area effects vs 隐匿 / 迷彩 (SIM enemy attacks, zones and status rows, PLAYING, DESIGN §5.3 / §5.5); the docs check follows 卢西恩's / 锏's trigger selection
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@@ -747,9 +747,11 @@ test('batch 6 QA residuals (DESIGN §21.21–§21.25): the lock per deployment f
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assert.ok(!/the carrier's own non-initial `deploy` re-arms it/.test(SIM), 'SIM: the per-grant deploy hook is gone');
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assert.match(PLAYING, /被 M3茧甲 \/ 埃芒加德复活)后又能锁一次,娜仁图亚策略借来的锤子也一样/);
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assert.ok(!/First time per battle carrier would take lethal damage/.test(doc('docs/research/04-items.md')), 'research 04: once per deployment');
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// F3: 卢西恩 / 锏 count only the allies they can hurt; the player text keeps auras and counters
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assert.match(doc('server/sim/content/bosses.js'), /LUCIEN_AOE_RADIUS\)\.some\(\(u\) => !evadesGround\(e, u\)\)/);
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assert.match(doc('server/sim/content/enemies.js'), /const inR = \(b, e, s\) => b\.alliesInRadius\([^\n]*\.some\(\(u\) => !evadesGround\(e, u\)\)/);
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// F3: 卢西恩 / 锏 count only the allies they can hurt — since 0.1.2 (§22.12) the targets of their trigger selection
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// (targetsNear → canTargetAlly, which skips an airborne 起飞 ally for a ground enemy); the player text keeps auras and counters
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assert.match(doc('server/sim/content/bosses.js'), /cond: \(b\) => targetsNear\(b, e, LUCIEN_AOE_RADIUS\)\.length > 0/);
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assert.match(doc('server/sim/content/enemies.js'), /const inR = \(b, e, s\) => targetsNear\(b, e, [^\n]*\)\.length > 0/);
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assert.match(doc('server/sim/targeting.js'), /if \(f\.liftoff && evadesGround\(e, a\)\) return false;/);
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assert.match(sub(22), /they count only the allies they can hurt \(`!evadesGround`\)/);
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assert.match(sub(20), /an area skill cast because allies are near counts only those it can hurt/);
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assert.ok(!/燃烧区域和减益都落不到她身上/.test(PLAYING), 'PLAYING: no blanket 减益 claim');
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