feedback2 WH: 荒芜拉普兰德 S3's drones attack the enemy they reach like normal drones (PRTS flight: spread 1.3 s, chase 2.0 to 4.0, own funnel ramp, neither attack nor skill damage); 余 S2 teleports leaders that are not 自缚 and shows its pull effect only when it pulls (GitHub #32 items 7 and 1)
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@@ -715,9 +715,11 @@ test('耀骑士临光: S3 summons 耀阳 (90 % true + stun 3 s around it), true
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});
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test('荒芜拉普兰德: S3 drones chase enemies anywhere, fear on catch, 100 % ATK arts per second around them', () => {
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// (one enemy, far outside her range: every drone picks the enemy nearest to itself — PRTS S3 备注 ② — so a second,
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// nearer enemy would draw all of them; the full flight is in test/sim/feedback2-whitw2-yu.test.js)
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const h = battle({
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units: [{ chessId: 'chess_char_6_18_a', row: 10, col: 3, carryState: { sp: 68 } }],
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enemies: [{ key: 'enemy_dummy', pos: [10, 4] }, { key: 'enemy_dummy2', pos: [12, 9] }],
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enemies: [{ key: 'enemy_dummy2', pos: [12, 9] }],
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});
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const u = h.unit('chess_char_6_18_a');
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const bb = u.def.skill.bb;
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