The bond bar can be folded, so the board stays tappable on phones (#149)
The fold state stays for the match; Space does not ready or pause at the same time. Closes #142. Contributed by @CELLOPOI.
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@@ -200,6 +200,7 @@ function MatchScreen() {
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const [watchWho, setWatchWho] = useState(null); // { fieldId, playerId }: the teammate picked with 前往查看
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const [drawer, setDrawer] = useState(null); // 'enemies' | 'info' | null
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const [bondOpen, setBondOpen] = useState(null); // { id, ownerId, from }: the bond popup and whose bond it shows
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const [bondsCollapsed, setBondsCollapsed] = useState(false);
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const [detail, setDetail] = useState(null); // detail target
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const [collapsed, setCollapsed] = useState(false);
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const [rewardMin, setRewardMin] = useState(false);
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@@ -1244,8 +1245,20 @@ function MatchScreen() {
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live=${liveLpNow} spectator=${spectator} />
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<div class="gm__bonds">
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<${BondStrip} bonds=${stripBonds} layersDisabled=${layersDisabled} openId=${bondPop && bondPop.ownerId === strip.ownerId ? bondPop.bondId : null}
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owner=${strip.name} onOpen=${(id) => openBond(id, strip.ownerId, 'strip')} />
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<button type="button" class="bonds-toggle" aria-expanded=${!bondsCollapsed} aria-controls="match-bond-strip"
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aria-label=${bondsCollapsed ? '展开盟约' : '收起盟约'} title=${bondsCollapsed ? '展开盟约' : '收起盟约'}
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onKeyDown=${(e) => {
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// Keep native Space activation here without also firing the global ready / pause shortcut.
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if (e.key === ' ') e.stopPropagation();
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}}
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onClick=${() => {
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if (!bondsCollapsed && bondOpen?.from === 'strip') setBondOpen(null);
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setBondsCollapsed(!bondsCollapsed);
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}}><${Icon} name=${bondsCollapsed ? 'chevronRight' : 'chevronLeft'} /><span>${bondsCollapsed ? '盟约' : '收起'}</span></button>
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<div id="match-bond-strip" class="gm__bond-list" hidden=${bondsCollapsed}>
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<${BondStrip} bonds=${stripBonds} layersDisabled=${layersDisabled} openId=${bondPop && bondPop.ownerId === strip.ownerId ? bondPop.bondId : null}
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owner=${strip.name} onOpen=${(id) => openBond(id, strip.ownerId, 'strip')} />
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</div>
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</div>
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<${TeamPanel} pub=${pub} myId=${myId} watching=${watchingNow} bubbles=${bubbles} onWatch=${watchPlayer} cap=${gd.config?.lpCapPerRound ?? 10} uniteLocal=${uniteLocal}
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