feedback5: merge W5E — a full hand refuses buys and reward picks, temp pieces fill freed slots (#82); 联防 plays on the official escaped maps (#41)
# Conflicts: # test/golden/fields.json # test/golden/matches.json
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@@ -362,11 +362,13 @@ function MatchScreen() {
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const shownMembers = shownField ? ((Array.isArray(pub?.fields) ? pub.fields : []).find((f) => f && f.fieldId === shownField.fieldId)?.players
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|| (Array.isArray(shownField.players) ? shownField.players : null)) : null;
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const ownView = showPrep || (shownField ? (shownMembers ? shownMembers.includes(myId) : shownField.fieldId === ownFieldId(myId)) : !watchingOther);
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// a field on a map of its own (联防: the escaped template's map, GitHub #41) shows that map; leaving it restores the board's
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const fieldStage = gd.ready && shownField && shownField.stageId && shownField.stageId !== pub?.stageId ? gd.stage(shownField.stageId) : null;
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useEffect(() => {
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if (!view) return;
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const st = ownView ? ownStage : baseStage;
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const st = fieldStage || (ownView ? ownStage : baseStage);
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if (st) view.setStage(st);
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}, [view, ownView, ownStage, baseStage]);
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}, [view, ownView, ownStage, baseStage, fieldStage]);
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const staleFieldRef = useRef(null);
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const enteredFieldRef = useRef(null);
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const pressSel = useRef(null); // the selected piece when the current field press began
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@@ -731,15 +731,16 @@ export function mergeTarget(priv, chessId, getChess = () => null) {
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return { row: board[0].row, col: board[0].col, dir: board[0].dir || 'RIGHT' };
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}
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/** Whether every hand slot is taken (the server refuses a purchase / reward that needs a slot: HAND_FULL). */
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/** Whether every hand slot is taken (the server refuses every purchase / reward pick then: HAND_FULL, GitHub #82). */
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export function handFull(priv) {
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const hand = Array.isArray(priv?.hand) ? priv.hand : [];
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return hand.length >= GEO.HAND_SIZE && hand.every((p) => p != null);
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}
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/**
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* Would gaining one more `slot` (shop / reward card: { kind: 'chess'|'item', id }) complete a merge right away, so it
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* needs no hand slot? Mirror of server PlayerState completesChessMerge / completesItemMerge.
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* Would gaining one more `slot` (shop / reward card: { kind: 'chess'|'item', id }) complete a merge right away? Mirror
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* of server PlayerState completesChessMerge / completesItemMerge. (A full hand refuses such a purchase all the same:
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* PRTS 卫戍协议/帮助 §手牌区, GitHub #82.)
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* @param {any} priv
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* @param {{kind?:string, id:string}} slot
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* @param {{ getChess?:(id:string)=>any, getItem?:(id:string)=>any, itemMergeCount?: number }} [o]
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@@ -795,10 +796,10 @@ export function offerHeader(offer) {
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/**
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* Why a shop action is unavailable (null when available).
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* @param {'buy'|'reward'|'refresh'|'freeze'|'levelUp'|'ready'} kind
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* @param {{ priv:any, editable:boolean, slot?:any, getChess?:(id:string)=>any, getItem?:(id:string)=>any }} ctx
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* @param {{ priv:any, editable:boolean, slot?:any }} ctx
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* @returns {string|null} Chinese reason
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*/
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export function shopBlockReason(kind, { priv, editable, slot, getChess, getItem } = {}) {
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export function shopBlockReason(kind, { priv, editable, slot } = {}) {
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if (!priv) return '尚未就绪';
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if (priv.alive === false) return '你已被淘汰';
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if (kind === 'ready') return priv.canReady === false ? '临时整备区不为空,请先处理溢出的资源' : null;
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@@ -811,7 +812,8 @@ export function shopBlockReason(kind, { priv, editable, slot, getChess, getItem
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if (kind === 'buy' || kind === 'reward') {
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if (!isObj(slot) || slot.sold) return kind === 'reward' ? '已选择' : '已售出';
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if ((Number(slot.price) || 0) > funds) return '资金不足';
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if (handFull(priv) && !completesMerge(priv, slot, { getChess, getItem })) return '整备区已满';
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// a full hand refuses every purchase / pick, a merge-completing one too (PRTS 卫戍协议/帮助 §手牌区, GitHub #82)
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if (handFull(priv)) return '整备区已满';
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return null;
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}
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if (kind === 'refresh') return (Number(shop.refreshPrice) || 0) > funds ? '资金不足' : null;
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@@ -37,7 +37,7 @@ function PriceHex({ slot, free, poor = false }) {
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title=${poor ? '资金不足' : tone === 'discount' ? `折扣价(原价 ${slot.basePrice})` : tone === 'premium' ? `加价(原价 ${slot.basePrice})` : '价格'} />`;
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}
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/** Data lookups for shopBlockReason (full-hand purchases that complete a merge stay allowed). */
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/** Data lookups (merge progress / target, the loadout; shopBlockReason ignores them — a full hand refuses every purchase). */
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const LOOKUPS = { getChess: (id) => data.lookup('chess', id), getItem: (id) => data.lookup('items', id) };
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/**
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