feedback7 R22-LOADOUT: the battle takes each operator's potential and 练度 from its spec entry; golden: unchanged
A PlayerBattleInput operator entry may carry `potential` (潜能 1–6) and `cultivate` (练度 0–3, the 自持有 bonus) —
the player's 干员调配 settings (the owner's decision of 2026-10-08). Specs without them field what 0.2.1 fielded, so
no golden scenario moves here; the match states both next.
- shared/loadoutRecord.js: a resolved loadout carries `potential`; loadoutRecord composes the record at it first
(shared/potential.js atPotential), then the skill / module as before.
- server/sim/simdata.js: getChess(id, { …, potential }), getDiy(slot, pick, potential) (an owned 自选 pick's form at it;
a prototype has none — `diyProto` on its record, shared/diy.js), getToken / getDiyToken compose the owner variant at
the owner's potential (talents; a 自选 summon's deploy limit / holding / count); the per-battle loadout view keeps it
per unit; DataSource.cultivateMul reads the effects.json CHAR_MAP record's char_attribute_mul.
- battle/players.js: `potential` composes the def (never a stand-in's); `cultivate` sets unit.cultMul — ×ATK / ×DEF /
×max HP in the unit's Πmul (units.js), a multiplier of its own, never summed with the 直接乘算 percentages (PRTS
盟约记录 「…与自持有干员的属性加成独立」); a stand-in, a prototype 自选 pick and a summon take none [ASSUMED for summons].
- spec.js keeps both only when well-formed (never on a stand-in or a summon); content/index.js passes the potential to
the loadout sync; the kits that read a summon variant raw (content/tokens.js ownVariant, summoner.js tokenStat,
多萝西, 麦克尼斯特) compose it at the owner's potential; UnitInfo carries `potential` (below 6) / `cultivate`;
unitStatsEntry counts the 练度 in the unit's own numbers (no green delta for it on the card).
- Docs: SIM.md §2 (Πmul), §9 (UnitInfo), §12.
- Tests: test/sim/potential-battle.test.js (new, 6): a unit at each potential (刺玫 413 / 17 / 70 s and 8 % at 潜能1;
the elite on 不装备), the four 练度 tiers and their product with a +20 % ATK bonus, HP at deployment and the card's
numbers, stand-in / prototype take neither and an owned 自选 pick both, Mon3tr / 望's 棋子 / “小自在” at the owner's
potential, the spec round trip (kept, dropped, the JSON spec gives the same result digest), two players with the same
chess at different settings on one field; test/sim/loadout.test.js expects the resolved loadout's new fields.
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@@ -19,11 +19,14 @@
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// still field any module, as the kits test them); a prototype carries the skill
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// and module of its 补位 rows at that tier (`diy.locked`: "技能携带规则与系统补位时一致" — [ASSUMED] that reading, the
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// owner's decision of 2026-10-05);
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// - full potential for everyone, as every chess (the owner's decision of 2026-10-07: the backups.json forms).
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// - an owned pick fights at its player's potential and 练度, as every chess (0.2.2, the owner's decision of 2026-10-08 —
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// default 潜能 6 / 精英2 Lv.60; the backups.json forms carry the lower potentials, shared/potential.js); a prototype
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// pick has neither (`diyProto` on its composed record).
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// Which operators have a kit (a pick without one is not offered) is the sim's kit registry
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// (server/sim/content/kits/index.js KITTED_CHARS), passed in as `kitted`.
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import { composeUnitRecord, unitForm, statusKey } from './standIn.js';
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import { atPotential } from './potential.js';
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/** The tiers that have 自选 slots. */
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export const DIY_TIERS = Object.freeze([5, 6]);
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@@ -191,40 +194,46 @@ export function checkDiyPick(slotId, pick, data) {
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/**
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* A 自选 slot record (either form) filled with a checked pick: composeUnitRecord of the slot's identity (tier, price,
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* merge, status; no 特质) with the operator's form at the slot's status, the pick's skill and module (active on the elite
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* form only), the derived bonds — plus `diyFor` (the slot's base id: the record is a 自选 piece) and `charId` (the
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* operator). Null when the pick is not legal for the slot (checkDiyPick) or the data lacks a part.
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* merge, status; no 特质) with the operator's form at the slot's status — an owned pick's at `potential` (1–6, default
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* 6: shared/potential.js atPotential) — the pick's skill and module (active on the elite form only), the derived bonds —
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* plus `diyFor` (the slot's base id: the record is a 自选 piece), `charId` (the operator) and, for a prototype pick,
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* `diyProto: true` (no potential, no 练度: shared/potential.js cultivationOf). Null when the pick is not legal for the
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* slot (checkDiyPick) or the data lacks a part.
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* @param {object} slot a DIY chess record (data/chess.json, `isDiy`)
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* @param {DiyPick} pick
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* @param {DiyData} data
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* @param {{ potential?: number|null }} [opts]
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* @returns {object|null}
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*/
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export function diyRecordOf(slot, pick, data) {
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export function diyRecordOf(slot, pick, data, { potential = null } = {}) {
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if (!isObj(slot) || !slot.isDiy || typeof slot.chessId !== 'string') return null;
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const c = checkDiyPick(slot.chessId, pick, data);
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if (!('ok' in c)) return null;
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const { charId, skillIndex, uniEquipId } = c.pick;
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const backups = backupsOf(data);
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const unit = backups?.units?.[charId] ?? null;
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const rec = composeUnitRecord(slot, unit, unitForm(backups, charId, slot.status),
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const proto = isPrototypePick(data, slot.tier, charId);
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const form = unitForm(backups, charId, slot.status);
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const rec = composeUnitRecord(slot, unit, proto ? form : atPotential(form, potential),
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{ skillIndex, moduleId: uniEquipId, bonds: diyOf(data)?.operators?.[charId]?.bonds ?? null });
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if (!rec || !rec.skill) return null;
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rec.diyFor = slot.baseId ?? slot.chessId;
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if (proto) rec.diyProto = true;
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return rec;
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}
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/**
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* The record of a 自选 slot filled with `pick` (diyRecordOf): `elite` = the slot's `_b` form (E2 Lv60, module stage 1 at
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* tier 5 / 3 at tier 6), else the normal form (E2 Lv1, no module).
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* tier 5 / 3 at tier 6), else the normal form (E2 Lv1, no module); `potential` as diyRecordOf.
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* @param {string} slotId the slot's base id (an elite id is accepted and taken as the elite)
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* @param {DiyPick} pick
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* @param {{ elite?: boolean, data: DiyData }} opts
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* @param {{ elite?: boolean, data: DiyData, potential?: number|null }} opts
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* @returns {object|null}
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*/
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export function diyRecord(slotId, pick, { elite = false, data } = { data: null }) {
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export function diyRecord(slotId, pick, { elite = false, data, potential = null } = { data: null }) {
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const slot = diySlot(slotId, data);
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if (!slot) return null;
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return diyRecordOf(elite || slot.elite ? slot.golden : slot.normal, pick, data);
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return diyRecordOf(elite || slot.elite ? slot.golden : slot.normal, pick, data, { potential });
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}
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/**
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