feedback5 CB1: the result card no longer prints the hidden layers of 调和 / 协防干员 / 独行 / 绝技 — they stack, the game never shows them (community report 「独行这种盟约是不能叠层的(顺便排查下还有没有类似的)」, item 21)
Not a rule change: PRTS 卫戍协议:盟约 下半/PRTS盟约记录, its header, 「下述盟约中部分盟约不会显示叠加层数,但是叠加层数的特质/ 策略/装备等效果仍然对其生效」 — the four bonds.json `noStack` bonds take layers from 助力 / 余 / 华法琳 / traits like every other, and their effects do not read them (research 02 §2.2, 0.1.4 PR #66, GitHub #139's answer). PR #66 hid the count on the bond strip and popup; the result card (screens/result.js) still showed 「独行 24」 and ranked its six bonds by it. resultBonds: a noStack bond carries no number and no rank by its hidden count. No sim change; golden unchanged. Test: test/ui/feedback5-result-bonds.test.js. Docs: PLAYING.md (层数), research 02 §2.2.
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@@ -58,7 +58,7 @@ Core (isPower, bondType SEASON): 炎 萨尔贡 维多利亚 谢拉格 拉特兰
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### 2.2 Layers (层数)
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- Each player has one integer layer counter L per bond (23 counters). All start at 0 when the simulation starts, are never reset between rounds and are never reduced (no layer-loss effect exists in the data) [ASSUMED: never reduced].
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- `noStack: true` hides layer counts for 调和 / 协防干员 / 独行 / 绝技; it does not prohibit gains or clear stored layers. Their effects depend on member thresholds, but internal layers still participate in active-layer totals and unite ordering. [PRTS 下半盟约记录](https://prts.wiki/w/卫戍协议:盟约_下半/PRTS盟约记录): hidden-layer bonds still accept trait / strategy / equipment layer gains (review correction, 2026-10-04).
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- `noStack: true` hides layer counts for 调和 / 协防干员 / 独行 / 绝技; it does not prohibit gains or clear stored layers. Their effects depend on member thresholds, but internal layers still participate in active-layer totals and unite ordering. [PRTS 下半盟约记录](https://prts.wiki/w/卫戍协议:盟约_下半/PRTS盟约记录): hidden-layer bonds still accept trait / strategy / equipment layer gains (review correction, 2026-10-04) — its header: 「下述盟约中部分盟约不会显示叠加层数,但是叠加层数的特质/策略/装备等效果仍然对其生效」. The client hides the count on the bond strip and popup (0.1.4, PR #66) and on the result card (0.2.0, `screens/result.js resultBonds`: no number, not ranked by it).
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- L is kept while the bond is inactive, but bond effects only apply while the bond is active (PRTS 盟约记录).
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- Wording contract used by every source: "使已激活的【X】层数+N" -> add only if bond X is active at the moment of the trigger; "(无需激活盟约)" -> add even if X is inactive. "自身所属盟约" = every bond of that operator; "自身已激活的盟约" = only its bonds that are active.
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- No layer cap in the data. Caps are per source: max_add_count_per_battle (layers a single garrison instance may add in one battle), max_layer (per round, e.g. 安洁莉娜 12/round). The official cap is in the client, not the data: `AutoChessBattleConst.MAX_GARRISON_STACK = 999`, `AddBondCount` stores `min(L + n, 999)` per bond (research 11 §1). Since 2026-10-01 (DESIGN §20.12) the remake stops each bond at 999 (`shared/constants.js BOND_LAYER_CAP`, `layerGainRoom`); the community agrees (巴哈姆特 12534 "每把都能999层", "沒999層的盟約情況下"; 12316 "999謝").
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