feedback5 WC: 琳琅诗怀雅 S2 见面礼 throws its champagne bomb on range x-6, onto an enemy's tile, with no enemy needed (GitHub #116 item 2)
PRTS 技能2 备注: placement range x-6 (range_table "x-6": her tile and two tiles in each of the four directions); "若放置 范围内存在敌人,则按攻击索敌规律放置香槟至其所在地块,否则随机放置香槟至可部署的地块". The client charpack (char_1033_swire2, mode S2) makes her attack a priority composite: SpawnToken (Skill_2) when a free x-6 tile exists and she holds a coin, else the normal attack. So a coin plus a free x-6 tile takes her attack's turn whether or not an enemy is near; the tile is the first ground enemy's on a free x-6 tile in her attack target order, else a random free tile. Until now every attack dropped a bomb at random on her 1-1 attack range. [ASSUMED] the throw costs her attack one tick. Golden: roster-006 / roster-008, bond-investShip-low, bond-kjeragShip-low, bond-siracusaShip-low, bond-victoriaShip-low, bond-yanShip-high (each fields 琳琅诗怀雅 with S2) and coop4-ABYSS-7 (a bot fields her from round 6) moved: her bombs land on x-6 / enemy tiles and are thrown without an enemy.
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@@ -125,8 +125,10 @@ test('琳琅诗怀雅: a 香槟炸弹 arms after its owner\'s module variant of
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chessId: SWIRE, lo, tokens, row: 9, col: 5, enemies: { enemy_d: dummy('enemy_d') },
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spawns: [{ key: 'enemy_d', pos: [9, 5] }, { key: 'enemy_d', pos: [9, 13] }],
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});
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for (const u of ops) { u.mem.coins = 5; u.player.dp = 99; }
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// the moment a bomb stands, an enemy steps on it (the bomb is < 1 tick old)
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// each threw its deployment coin's bomb in duel's first step (S2 needs no enemy); no other coin before the 3 s payment,
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// so every trap hit below is that bomb's
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for (const u of ops) { u.mem.coins = 0; u.player.dp = 99; }
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// the moment a bomb stands, an enemy steps on it (the bomb is a tick old)
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const bombs = [null, null];
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for (let i = 0; i < 30 * 10 && bombs.some((x) => !x); i++) {
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h.step();
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