修复:部署无法到达已打开的页面(新增构建版本标记 + 陈旧页面自动重载) (#39)

This commit is contained in:
shanzhaikabi authored and GitHub committed 2026-10-04 14:19:53 +08:00
1 parent 9d404199df
commit e90e7a30fc
8 files changed
+450 -10

No files matched your search

+19 -8
View File
@@ -1,8 +1,9 @@
// Connection banner (global chrome, mounted once by main.js): reconnecting / closed / rejected-hello states with
// the matching action, and "正在同步同盟状态…" while a resumed session waits for its room/match state. Outside a
// match it sits at the bottom centre; in a match (html.sp-in-match, set by the match screen) it moves under the top bar
// so it never covers the combat view switcher or the shop bar. While it shows, html.sp-conn moves the toasts below it
// (classes instead of CSS :has(), which Firefox ESR / Safari < 15.4 lack).
// the matching action, "正在同步同盟状态…" while a resumed session waits for its room/match state, and "服务器已更新"
// while a match still runs on a page the server has moved past (ui/buildGuard.js sets ui.buildStale). Outside a
// match the banner sits at the bottom centre; in a match (html.sp-in-match, set by the match screen) it moves under the
// top bar so it never covers the combat view switcher or the shop bar. While it shows, html.sp-conn moves the toasts
// below it (classes instead of CSS :has(), which Firefox ESR / Safari < 15.4 lack).
import { html, Button, Icon, useTicker } from './components.js';
import { net, CLIENT_ERR_TEXT } from '../net.js';
@@ -10,9 +11,9 @@ import { useStore, shallowEqual } from '../store.js';
import { useDocClass } from './device.js';
/** Whether the banner shows for this connection state (mirrors the early returns below). */
export function bannerVisible(conn, entered, restoring) {
export function bannerVisible(conn, entered, restoring, buildStale = false) {
if (!entered || !conn) return false;
if (conn.status === 'online') return !!restoring;
if (conn.status === 'online') return !!restoring || !!buildStale;
if (!conn.everOnline && (conn.status === 'connecting' || conn.status === 'handshaking' || conn.status === 'idle')) return false;
return true;
}
@@ -21,13 +22,23 @@ export function ConnectionBanner() {
const conn = useStore((s) => s.connection, shallowEqual);
const entered = useStore((s) => s.session.entered);
const restoring = useStore((s) => s.ui.restoring);
const buildStale = useStore((s) => !!s.ui.buildStale);
useTicker(conn.status === 'reconnecting' ? 500 : 0);
useDocClass('sp-conn', bannerVisible(conn, entered, restoring));
useDocClass('sp-conn', bannerVisible(conn, entered, restoring, buildStale));
if (!entered) return null;
if (conn.status === 'online' && !restoring) return null;
if (conn.status === 'online' && !restoring && !buildStale) return null;
if (conn.status === 'online' && restoring) {
return html`<div class="conn-banner" role="status"><${Icon} name="refresh" /><span>正在同步同盟状态…</span></div>`;
}
if (conn.status === 'online' && buildStale) {
// the server has a newer build than this page: the guard reloads by itself once the match is over, the button is
// for a player who would rather do it now
return html`<div class="conn-banner" role="alert">
<${Icon} name="refresh" />
<span>服务器已更新,本局结束后刷新</span>
<${Button} size="sm" variant="secondary" icon="refresh" onClick=${() => location.reload()}>刷新页面<//>
</div>`;
}
if (!conn.everOnline && (conn.status === 'connecting' || conn.status === 'handshaking' || conn.status === 'idle')) return null;
const secs = conn.retryAt ? Math.max(0, Math.ceil((conn.retryAt - Date.now()) / 1000)) : 0;
const replaced = conn.status === 'closed' && conn.lastError?.code === 'REPLACED';