fix: 外勤医疗预置角色保持初始索敌顺序 (#315)
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@@ -77,7 +77,7 @@ export class Unit {
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this.deathAt = -Infinity;
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this.respawnAt = Infinity;
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this.deploySeq = 0; // deployment counter; also the identity of one deployment (content: `seq === u.deploySeq`)
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this.aggroSeq = 0; // 仇恨 order (the later the more attacked): = deploySeq, except summons of the initial deployment
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this.aggroSeq = 0; // 仇恨 order: usually deploySeq; initial summons and prepared map characters are exceptions
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this.spawnSeq = 0;
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this.elem = { burn: 0, neural: 0, necrosis: 0, apoptosis: 0, erosion: 0 };
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this.burstPending = null; // { [element]: true } while that element's burst resolves (damage.js burstLocked)
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