feedback3 WH: 叙拉古 6's true-damage chance rolls on every 普通伤害 hit of a member, not only on normal attacks — 荒芜拉普兰德's S3 drone bites, 德克萨斯 剑雨 and other skill hits now roll; 溅射, 持续 (the S3 per-second hit), 附加 and item procs still do not (community report 「叙拉古盟约真伤概率数值没有正确递增成长」, GitHub #79)
This commit is contained in:
1 parent
d77148962b
commit
e444bc3c3f
9 files changed
+132
-12
No files matched your search
@@ -1381,7 +1381,8 @@ const KITS = {
|
||||
if (t == null) { marks.set(e.id, battle.time); return; }
|
||||
if (battle.time - t <= num(t0.interval, 10) + 1e-9 && e.alive) {
|
||||
busy = true;
|
||||
try { battle.dealDamage(unit, e, { amount: unit.s.atk * num(t0.atk_scale), type: 'arts', canDodge: false, tags: ['talent', 'vulpisHunt'] }); } finally { busy = false; }
|
||||
// PRTS 备注 "伤害类型为法术附加伤害": tag addition (no 叙拉古 6 roll)
|
||||
try { battle.dealDamage(unit, e, { amount: unit.s.atk * num(t0.atk_scale), type: 'arts', canDodge: false, tags: ['talent', 'vulpisHunt', 'addition'] }); } finally { busy = false; }
|
||||
}
|
||||
}, { owner: unit });
|
||||
battle.on('kill', (ctx) => { if (ctx.killer === unit && unit.skill?.active) unit.mem.vulpisKill = true; }, { owner: unit });
|
||||
|
||||
Reference in new issue
Block a user