feedback5 CB4: the moving leaders' routes checked on every boss field (item 29); 野鬃 pushing enemies off the map (38), 锏 pulling a weight-10 leader (39), 昆图斯's footprint as 3×3 (47) and the leaders' low attack rate (52) not reproduced — pinned, no change (community reports of 2026-10-06)
Item 29: 铳 / 卢西恩 walk their PATROL_MOVE checkpoints in the official order over walkable tiles on all 8 boss fields, solo and pair (mirrored copy on the right half), looped (卢西恩 never reaches the goal). Item 38: 1392 battles with 野鬃 before a red gate (S2 running, also v0.1.4): no pushed enemy off a walkable tile, leaks only at route ends. Item 39: a leader is never displaced; 力度 1 / 2 move no weight >= 5 enemy (卢西恩's 不祥幻影, weight 2, is pulled). Item 47: 5 x 3 in the sim, the hits and the prep's red tiles. Item 52: 胄 / 昆图斯 / 阿利斯泰尔 / 萨米 attack at their data intervals (same counts as v0.1.4); 铳 opens at the minimum ASPD 20 and ramps per same-target attack. Golden unchanged. Tests: test/sim/feedback5-cb4-pins.test.js (+5). Docs: DESIGN §25.18.9-§25.18.13.
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@@ -28,7 +28,8 @@ model quirks (PR #211) → §25.13; the community reports of 2026-10-06 (the 孤
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bounty burned to death by the 活性源石, 枯朽之种 paying a bounty) → §25.14; the second batch of community reports of
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2026-10-06, stream CB4 (enemies, bosses, waves, movement: the 突袭 landing on the 临时整备区 row and the other half of the
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联防 map, a silenced 萨卡兹枯朽战士's death pollution, 萨卡兹穿刺手's speed after a stun and its first hit, 自制投石机 blocked on the 排气格栅; the briefing types'
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7–9 waves, 新硎's 断刃, a freed prisoner in 联防 and 鸭爵's two swaps in one wave already answered, …) → §25.18.
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7–9 waves, 新硎's 断刃, a freed prisoner in 联防 and 鸭爵's two swaps in one wave already answered; the moving leaders' routes
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checked; 野鬃, 锏's pulls, 昆图斯's footprint and the leaders' attack rate not reproduced) → §25.18.
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Decisions of the owner: 2026-10-04 — the server stays on plain `node:http` + `ws`, no web framework (§25.1);
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2026-10-05 — the 补位 plan (§25.3); the 自选编队 rules, the collab operators out of the pool, ISW-A refused (§25.4);
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@@ -1205,3 +1206,55 @@ The real ones are fixed, one commit each with its golden scenarios named; the re
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- Golden: unchanged. Pinned: `test/sim/feedback5-cb4-pins.test.js` (≤ 2 per wave, 0 / 1 / 2 and two of a kind all occur,
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1 fund each).
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#### 25.18.9 「会移动的关底boss在各个地图的移动路线复核下是否正确」 (item 29): checked on every boss field — no change
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- **Checked**: the leaders that walk are 铳 (boss_2 / 9) and 卢西恩 (boss_5); the 巨型单位 (胄, 管, 昆图斯, 阿利斯泰尔, 萨米的意志)
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are 自缚 (content/bosses.js SELF_BOUND). Their routes are the level files' (level_act1autochess_h07_02 route 6 and act2
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h07_05: PATROL_MOVE (3,9) → (2,3) → (5,9), 卢西恩's list four such rounds with a MOVE (5,9) between them), walked with the
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official SPFA flow field and looped by `patrolLoop` (back to the first leg instead of the goal). On all 8 boss fields
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of the season, solo and pair, 240 s each: every sample on a walkable tile, the targets in the official order, the pair's
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mirrored copy on (3,11) → (2,17) → (5,11) (its branch route), 卢西恩 restarting after its 19th checkpoint and never reaching
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the goal (its lpr 30).
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- Found, not changed: without the match's `waveId` (tests, tools) `templateOf` infers the template from the route list
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only and can take another leader's; 卢西恩 then misses its patrol loop and walks to the goal. The match, the server's
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headless fields and the browser battles always pass it (BattleSpec `waveId`).
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- Golden: unchanged. Pinned: `test/sim/feedback5-cb4-pins.test.js`.
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#### 25.18.10 「干员野鬃放在红门前两格的时候有概率会把怪顶出地图显示漏怪」 (item 38): not reproduced — no change
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- **Checked**: 野鬃 (elite, S2 夹枪冲锋 kept running) two tiles before either red gate, facing it, on 战场#01–#08 against real
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waves (912 battles, normal fields; 480 more with the solo leader fields), also on v0.1.4: her pushes (up to 30 a battle)
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never left a ground enemy on a tile it cannot walk, and every leak happened at its route's end. `Battle.displace`
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moves a ground enemy only over walkable tiles of the battle rect, so it stops on the gate tile at the field's edge;
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planLeg then walks it back. What the rule does allow: an enemy she keeps pushing back onto the gate until the time
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limit is counted as leaked (时间到仍存活的敌人算漏怪), as in the official game. A recording or the map and round would
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settle what the player saw.
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- Golden: unchanged. Pinned: `test/sim/feedback5-cb4-pins.test.js` (two real waves, three tiles before the gates).
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#### 25.18.11 「怪物的重量以及干员的推拉力度还是有点不对,比如锏能拉动10重的关底boss」 (item 39): not reproduced — no change
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- **Checked**: a leader (tag boss) is never displaced (`Battle._displaceable`); 锏's S3 pulls with 力度 1 (中力) and, at
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its end, 2 (较大力): 受力等级 = 力度 − 重量 ≤ −3 moves nothing (PRTS 推与拉), so no weight ≥ 5 enemy moves either. 40 S3
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casts next to each of the 10 leaders (weights 6–10): never moved; 自在 as a bounty (weight 10) not even by 特大力. The
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one thing that looks like it: 卢西恩's 不祥幻影 has his model and weight 2, so 锏 does pull it (all the way, 受力等级 0).
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- Golden: unchanged. Pinned: `test/sim/feedback5-cb4-pins.test.js`.
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#### 25.18.12 「昆图斯占地少最左边和最右边两排,似乎变成3x3了」 (item 47): not reproduced — no change
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- **Checked**: 昆图斯's hit area is PRTS' 「受击判定区域为长4.95宽2.95的长方形,向上偏移1.0」 (tools/build-data.mjs HIT_AREAS):
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standing on (3,10) it occupies cols 8–12 × rows 3–5 (body.js bodyKeys); an operator whose range reaches only its
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leftmost column (艾丝黛尔 on (3,7)) attacks it; the Final Assault prep lights the same 15 tiles in red on both boards
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(headless screenshots of the render demo's Final Assault prep; render/pick.js hitTiles = bodyKeys, pinned by
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`test/render/feedback3-leader-prep.test.js`). Its model is drawn at the official prefab scale.
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- Golden: unchanged. Pinned: `test/sim/feedback5-cb4-pins.test.js`.
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#### 25.18.13 「最终boss跟原版相比攻击欲望感觉低了,不怎么打人,复核」 (item 52): every leader attacks at its data interval — no change
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- **Checked**: solo leader fields with eight walls on the board, 150 s: 胄 38 normal attacks (interval 4 s), 昆图斯 43 (3.5 s,
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two targets each), 阿利斯泰尔 19 (8.2 s), 萨米的意志 25 (6 s) — each at its official interval from its first target on —,
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their skills at their cooldowns; v0.1.4 gives the same counts (only the first strike now comes at the damage frame,
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§25.7.2). 铳 opens at the PRTS minimum attack speed 20 (22.5 s) and gains +80 per attack on the same target (5 times),
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so a fight that keeps switching its target sees few of its attacks; 管's normal attacks strike its 余音, not operators;
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卢西恩 attacks only its blocker and blinks past it. A leader and a situation from the reporter would show what differs.
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- Golden: unchanged. Pinned: `test/sim/feedback5-cb4-pins.test.js` (the four interval leaders at ≥ max − 1 attacks).
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