0.2.5-dev: docs — §30 sections renumbered in order after the merges and every reference pointed at its topic; the 0.2.5 CHANGELOG section regrouped under the usual headings (no change to code behaviour)

This commit is contained in:
sganggs committed 2026-10-12 16:02:41 +08:00
1 parent 3c1952afc0
commit e2bc005c88
16 files changed
+71 -67

No files matched your search

+1 -1
View File
@@ -72,7 +72,7 @@ test('stats-only enemies attach no ability and fight with their data stats', ()
// 萨卡兹枯朽战士 / 组长's PollutedDie is silenced even though the handbook line is NORMAL and the PRTS / in-game text
// says 「不可沉默」. The owner's official-play recall of 2026-10-12 (GitHub #470) is that a death while silenced
// creates no fog. Only these two keys share that ability (DESIGN §30.20; 0.2.0's client-template reading is §25.18.2).
// creates no fog. Only these two keys share that ability (DESIGN §30.23; 0.2.0's client-template reading is §25.18.2).
const SILENCE_BY_TEMPLATE = new Set(['enemy_1267_nhpbr', 'enemy_1267_nhpbr_2']);
test('沉默: exactly the abilities whose handbook line is SILENCE-flagged can be silenced (every authored enemy), plus 萨卡兹枯朽战士 / 组长\'s death fog', () => {