0.2.5-dev: docs — §30 sections renumbered in order after the merges and every reference pointed at its topic; the 0.2.5 CHANGELOG section regrouped under the usual headings (no change to code behaviour)
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@@ -20,7 +20,7 @@
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// is flagged SILENCE (沉默 disables it: exactly the data's `format: "SILENCE"` lines). 萨卡兹枯朽战士 / 组长's
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// 【污染秽蚀】 death fog is the one NORMAL line also silenced (archetypes.js kitPolluted, `enemy_1267_nhpbr` and
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// `_2` only): the owner's official-play recall of 2026-10-12 is that a death while silenced creates no fog, and
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// that recall contradicts the PRTS / in-game text 「不可沉默」 (DESIGN §30.20). stun / freeze / sleep block
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// that recall contradicts the PRTS / in-game text 「不可沉默」 (DESIGN §30.23). stun / freeze / sleep block
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// skills. Enemy SP skills ("数次攻击后…"): SP +1 per attack, the (spCost+1)-th attack is the skill attack (official
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// 粉碎攻坚手 text: spCost 2 = "攻击2次后,下一次攻击").
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// Shared mechanics: reborn() — "首次被击倒后重生 / 第二形态" (the first KO is hidden from kill credit and bounty; a
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