0.2.5-dev: docs — §30 sections renumbered in order after the merges and every reference pointed at its topic; the 0.2.5 CHANGELOG section regrouped under the usual headings (no change to code behaviour)
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@@ -218,7 +218,7 @@ export class PlayerAcquire {
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* The player's slotted 自选 pieces of the reward tier join the draw (player/diy.js diyStockEntries: copies left, then
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* the roll's tier — not the ordinary shop's shopLevel gate). 卫戍协议/帮助 干员晋升 names one temporary refresh one tier
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* above the 调度中心 and no separate pool; the owner decided on 2026-10-12 that the refresh includes 自选 of the newly
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* reached tier. 0.2.0 had [ASSUMED] the shop-level gate on this refresh too (DESIGN §25); §30.20 reverses that.
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* reached tier. 0.2.0 had [ASSUMED] the shop-level gate on this refresh too (DESIGN §25); §30.23 reverses that.
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* An offer built from explicit `ids` does not roll.
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*/
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pushRewardOffer(source = 'merge', { tier = null, ids = null, label = null } = {}) {
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@@ -29,7 +29,7 @@
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// min(shopLevel + 1, 6): a tier-5 自选 piece can appear when the 调度中心 reaches 4, a tier-6 piece when it reaches
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// 5, one shop level before the ordinary shop. 卫戍协议/帮助 干员晋升 names that refresh and no second pool; the owner
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// decided on 2026-10-12 that it includes 自选 of the newly reached tier. 0.2.0 had [ASSUMED] the shop-level gate
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// for this refresh too (DESIGN §25); §30.20 reverses it. A piece is not guaranteed. Banned slots and `left <= 0`
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// for this refresh too (DESIGN §25); §30.23 reverses it. A piece is not guaranteed. Banned slots and `left <= 0`
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// stay out. Explicit-id offers do not use this draw.
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// * random grants (diyStockEntries, 0.2.0 WE2 #9): an effect, reward or 机变 card that grants this player a random
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// operator from the pool draws its stock too — 「自选干员放入后模拟中的补给池随机范围也将被相应扩大」 (bilibili), "调度中心
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