0.2.5-dev: docs — §30 sections renumbered in order after the merges and every reference pointed at its topic; the 0.2.5 CHANGELOG section regrouped under the usual headings (no change to code behaviour)
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@@ -112,7 +112,7 @@ Top level: `{ season, seasonName, modes, economy, lpCapPerRound, bossOvertimeAft
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| `poolCopies[tier]` + `poolCopiesOverrides` | 12/14/18/16/8/5 plus measured low-tier identity exceptions (DESIGN §29.8) | single-player copies; `coopPoolMultiplier: 2` doubles shared operators, not private DIY stock |
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| `itemPoolCopies[tier]` + `itemPoolCopiesOverrides` | 4/6/7/8/7/3 plus eight measured exceptions (DESIGN §29.8) | shared shop-equipment ownership: normal 1, upgraded 2; non-shop effect-only equipment unlimited |
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| `goldenCopies`, `mergeCount`, `mergeCountOverrides`, `itemMergeCount` | `3`, `3`, `{"chess_char_2_11_a":2}` (风丸), `2` | |
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| `rewardOffer` | `{"count":3,"tierOffset":1,"maxTier":6,"price":0,…}` | merge reward: 3 **different** free chess of tier `min(shopLevel+1,6)` (a short tier tops up from the tier below; the player's stocked 自选 of that tier joins the roll, DESIGN §30.20; `PlayerState.pushRewardOffer`, user playtest #6 item 19) |
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| `rewardOffer` | `{"count":3,"tierOffset":1,"maxTier":6,"price":0,…}` | merge reward: 3 **different** free chess of tier `min(shopLevel+1,6)` (a short tier tops up from the tier below; the player's stocked 自选 of that tier joins the roll, DESIGN §30.23; `PlayerState.pushRewardOffer`, user playtest #6 item 19) |
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| `handFillOrder` | `"rightToLeft"` | |
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| `shopOdds` | `{"model":"copyWeighted",…}` | [ASSUMED] roll model |
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| `borrowCount`, `fallbackBondId`, `defaultBandId`, `defaultStartLp` | `20`, `"emptyShip"`, `"band_bldsk"`, `28` | |
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@@ -643,7 +643,7 @@ prototype. Built by `tools/build-data.mjs buildBackups`; `shared/standIn.js` com
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the four slots on the 自选编队 tab (`room.diy { picks }`, docs/PLAYING.md §3; shared/protocol.js checkDiyPicks keeps the
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legal picks), the match takes the picks the seat had at its start (`PlayerState.diy`), and each slotted piece is sold in
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that player's shop only — its own stock (the tier's pool copies, 8 / 5 [ASSUMED]). The ordinary shop draws it from the
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调度中心 level `shopLevel`; the promotion reward draws 自选 of the reward tier, one shop level earlier (DESIGN §30.20).
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调度中心 level `shopLevel`; the promotion reward draws 自选 of the reward tier, one shop level earlier (DESIGN §30.23).
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It has no stock when every bond of it is banned this match, and it is the operator for every rule of that player (its data view:
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server/match/player/diy.js, docs/META.md §3). The rules in the data (activity_table act2autochess `charShopChessDatas`; PRTS 卫戍协议, 卫戍协议:盟约
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下半/PRTS盟约记录):
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