feedback1 integrate: WL 源石溶剂 drain is 无来源 true damage; 信仰搅拌机 S3 counters any damage

# Conflicts:
#	data/items.json
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sganggs committed 2026-10-03 06:52:36 +08:00
commit e228801bee
16 files changed
+637 -47

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+6 -2
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@@ -19,7 +19,8 @@
// instances multiplied (×5.4 × ×5.6 on a leader at ~250 layers, DESIGN §20.10)
// 坚守 steadShip all operators max HP +(base + per·L); tier 2: 40 % of a non-member operator's damage is borne by
// the members on the field (split evenly, sourceless true damage — already mitigated), members’ thorns
// (base + per·L arts, sourceless but credited to the member hit, ≤ 1 per cd_duration per member)
// (base + per·L arts, sourceless but credited to the member hit, ≤ 1 per cd_duration per member;
// 无来源 damage uses the chance and hits nobody, a 流失 never does — PRTS 备注 / 作战机制)
// + 脆弱 ×damage_scale for weak[limit] s
// 助力 deputShip all operators DEF +(base + per·L), redeploy time ×(1 + respawn_time)
// 突袭 raidShip member idle ≥ no_attack_duration s (or skill ready) with no enemy in range → "保留技力立即再部署"
@@ -43,6 +44,7 @@
import { absoluteRangeKeys, canTargetEnemy } from '../../../targeting.js';
import { localOrder, localBefore } from '../../../dir.js';
import { isHpLoss } from '../../../damage.js';
import {
num, bondRecord, buffParams, bondTier, bondLayers, isMember, isElite, isGroundOp, onField, playerOps, passiveBuff,
fxOn, N4, N8, bodyInKeys, directMods,
@@ -442,7 +444,9 @@ export function install(battle) {
}
return;
}
if (dmg.steadShare || dmg.steadThorn || c.type === 'element' || !st.members[ID.stead].has(t)) return;
// a 流失 never uses a thorn chance (PRTS 作战机制 "生命流失不会触发反伤"); 无来源 damage does, hitting nobody (备注
// "可被无来源伤害消耗反伤机会")
if (dmg.steadShare || dmg.steadThorn || c.type === 'element' || isHpLoss(dmg) || !st.members[ID.stead].has(t)) return;
const bb = st.bb[ID.stead];
const last = t.mem[STEAD_CD] ?? -Infinity;
if (battle.time - last < num(bb.cd_duration) - 1e-9) return;