0.2.5-dev: 驭械术师 normal attacks keep the operator's own hit plus one drone hit, the drone multiplier and per-target map reset on redeploy, 洛洛 S2 keeps its lock until a kill or the skill ends (PRs #537 / #536 / #535 by @Xinglan233, ported); hit tiles use the official round-half-to-even with an edge inset (PR #520 by @Cloudnyco, ported); bots softly avoid living teammates' opening factions until they are eliminated (PR #518 by @IceCodeNew, ported with changes); golden: 43 more scenarios move, each named in docs/history/0.2.5.md

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sganggs committed 2026-10-12 14:45:01 +08:00
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// projectile_chr_gdglow_funnel_s1_1 … s3_3 (`_lifeTimeType` 2: until stopped, `_stopWhenSourceInvalid`, its crash
// AdvancedApplyDamage MAGICAL at atk_scale_2) and their s12 / s3 blast projectiles.
// - Trait (驭械术师) "操作浮游单元造成法术伤害;单元攻击同一敌人伤害提升(最高造成干员110%攻击力的伤害)" (trait bb init / delta /
// max_atk_scale): the engine's funnel profile (professions.js: her normal attack = one drone hit at init → +delta per hit on
// max_atk_scale): the engine's funnel profile (professions.js: her normal attack = a body hit plus one drone addition at init → +delta per hit on
// the same target → max). FUN-X: init 0.35 ("单元初始伤害提高"); FUN-Y: max 1.2. Ranged arts, 3-1, hits air (PRTS "可对空"),
// blocks 1, ground enemies target her.
// - Skill drones (the three skills "浮游单元+N,释放浮游单元锁定敌人攻击 … 锁敌后直至敌人被击杀、自爆或技能结束后返回干员身边"): while a