0.2.5-dev: 驭械术师 normal attacks keep the operator's own hit plus one drone hit, the drone multiplier and per-target map reset on redeploy, 洛洛 S2 keeps its lock until a kill or the skill ends (PRs #537 / #536 / #535 by @Xinglan233, ported); hit tiles use the official round-half-to-even with an edge inset (PR #520 by @Cloudnyco, ported); bots softly avoid living teammates' opening factions until they are eliminated (PR #518 by @IceCodeNew, ported with changes); golden: 43 more scenarios move, each named in docs/history/0.2.5.md

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sganggs committed 2026-10-12 14:45:01 +08:00
1 parent 7fd0478dc0
commit e0f3771821
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@@ -143,7 +143,7 @@ function whitw2(bb, chess, def) {
...(skillGridW ? { targeting: { rangeGrid: skillGridW } } : {}),
attack: {
hits: 1,
dmgMul(battle, unit, target) {
funnelMul(battle, unit, target) {
const f = unit.profile?.funnel || { init: 0.2, delta: 0.15, max: 1.1 };
const m = unit.mem.hunt;
if (!m) return f.init;