0.2.5-dev: 驭械术师 normal attacks keep the operator's own hit plus one drone hit, the drone multiplier and per-target map reset on redeploy, 洛洛 S2 keeps its lock until a kill or the skill ends (PRs #537 / #536 / #535 by @Xinglan233, ported); hit tiles use the official round-half-to-even with an edge inset (PR #520 by @Cloudnyco, ported); bots softly avoid living teammates' opening factions until they are eliminated (PR #518 by @IceCodeNew, ported with changes); golden: 43 more scenarios move, each named in docs/history/0.2.5.md
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@@ -143,7 +143,7 @@ function whitw2(bb, chess, def) {
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...(skillGridW ? { targeting: { rangeGrid: skillGridW } } : {}),
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attack: {
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hits: 1,
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dmgMul(battle, unit, target) {
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funnelMul(battle, unit, target) {
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const f = unit.profile?.funnel || { init: 0.2, delta: 0.15, max: 1.1 };
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const m = unit.mem.hunt;
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if (!m) return f.init;
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