0.2.5-dev: 驭械术师 normal attacks keep the operator's own hit plus one drone hit, the drone multiplier and per-target map reset on redeploy, 洛洛 S2 keeps its lock until a kill or the skill ends (PRs #537 / #536 / #535 by @Xinglan233, ported); hit tiles use the official round-half-to-even with an edge inset (PR #520 by @Cloudnyco, ported); bots softly avoid living teammates' opening factions until they are eliminated (PR #518 by @IceCodeNew, ported with changes); golden: 43 more scenarios move, each named in docs/history/0.2.5.md
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@@ -13,7 +13,7 @@ export default {
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const extra = Math.floor(num(bb['attack@cnt'], 0));
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const prob = num(bb['attack@prob'], 0), cold = num(bb['attack@cold'], 0);
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const kit = {
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trait: { dmgMul: funnelMap },
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trait: { funnelMul: funnelMap },
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skill: {
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kind: 'duration',
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mods: { atkPct: num(bb.atk) },
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