0.2.5-dev: 驭械术师 normal attacks keep the operator's own hit plus one drone hit, the drone multiplier and per-target map reset on redeploy, 洛洛 S2 keeps its lock until a kill or the skill ends (PRs #537 / #536 / #535 by @Xinglan233, ported); hit tiles use the official round-half-to-even with an edge inset (PR #520 by @Cloudnyco, ported); bots softly avoid living teammates' opening factions until they are eliminated (PR #518 by @IceCodeNew, ported with changes); golden: 43 more scenarios move, each named in docs/history/0.2.5.md
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@@ -126,6 +126,10 @@ adjusted count and reset scope stay limited to its own operators; the DIY export
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[ASSUMED] Bot purchasing applies one soft 18-point penalty to non-elite, non-DIY tier V/VI shared-pool cards whose
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active bonds overlap another living teammate's opening strategy. Human and AI teammates are treated equally; it
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neither reserves stock nor prevents a stronger purchase. Existing strategy presets and rehearsal counts are unchanged.
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A living teammate's selected strategy also soft-reserves its bonds for bot strategy selection and focus planning
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before any member is deployed (§30.21). The reservation ends when that teammate is eliminated. It does not hard-exclude
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a strategy, reserve stock, or stop an immediate merge. A reserved strategy keeps a quarter of its unreserved draw
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weight (`SOFT_BAND_RESERVE` = 0.25), so it can still be chosen. Mode-inactive bonds stay weight 0 (DESIGN §21.26).
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[ASSUMED] AI reactions are cosmetic social choices, enabled by default and disabled with `SP_BOT_EMOTES=0`. Only
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mixed human/AI matches emit them, through the existing whitelist and cooldown. A human emote gets at most one eligible
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