feedback2: merge WG — 史尔特尔's 余烬 brings 禁疗 (GitHub #52); enemies re-enter 隐匿 3 s after a block ends, a blocked 深池逐火's ember stays visible ~2 s (GitHub #43)
# Conflicts: # public/js/render/style.js # public/js/render/textures.js
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@@ -835,7 +835,7 @@ export function fxAtlas() {
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return _fx;
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}
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export const STATUS_KEYS = ['stun', 'freeze', 'cold', 'stealth', 'shield', 'fragile', 'sleep', 'invuln', 'silence', 'slow', 'bind', 'fear', 'weaken', 'levitate', 'taunt', 'burn', 'neural', 'necrosis', 'blocked', 'skill', 'doll'];
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export const STATUS_KEYS = ['stun', 'freeze', 'cold', 'stealth', 'shield', 'fragile', 'sleep', 'invuln', 'silence', 'slow', 'bind', 'fear', 'weaken', 'levitate', 'taunt', 'burn', 'neural', 'necrosis', 'blocked', 'skill', 'doll', 'healFree'];
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function drawStatusIcon(c, key, x, y, s) {
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const cx = x + s / 2, cy = y + s / 2;
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@@ -941,6 +941,14 @@ function drawStatusIcon(c, key, x, y, s) {
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c.lineTo(cx, cy + 6); c.lineTo(cx - 1.5, cy + 11); c.lineTo(cx - 5, cy + 11); c.lineTo(cx - 3, cy + 5); c.closePath(); c.fill();
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break;
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}
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case 'healFree': { // 禁疗: a green heal cross struck through in red
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disc('rgba(15,40,20,0.92)', '#7ee08a');
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c.fillStyle = '#9dffa8';
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c.fillRect(cx - 2.5, cy - 9, 5, 18); c.fillRect(cx - 9, cy - 2.5, 18, 5);
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c.strokeStyle = '#ff5a5a'; c.lineWidth = 3;
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c.beginPath(); c.moveTo(cx - 10, cy + 10); c.lineTo(cx + 10, cy - 10); c.stroke();
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break;
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}
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default: disc('rgba(30,30,30,0.9)', '#ccc');
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}
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}
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