feedback7 UIBACK: a stage device explains itself on a tap — 阻隔工事 / “双眼皮” / 射击台 / 源石流发生装置 get the terrain tip's card (GitHub #228, idea and first version in PR #229 by @rickylxw, ported onto the 0.2.1 modules with t() and the four packs): numbers from the stage's own device entry, the 「场地装置」 chip, the turret's stat grid, the tile fact; in a battle the crate and the turret are found by their device UNIT (the PR matched the stage pos: a turret outside the rect stands elsewhere, the units are not in the field meta of a battle shown from its start, a destroyed crate left the snapshots and still answered), the card carries the live HP and closes with the device; the dev mock boards ?stage= and streams crate units on ?variant=devices; golden: unchanged (client only)
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@@ -169,9 +169,10 @@ export const facingSwallows = (e, keys = DEFAULT_HOTKEYS) => e?.key === ' ' || a
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* right-click or long press — or a battle / teammate unit). Shop, reward, bond-member and intel (enemy) cards stay.
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* @param {{ kind?: string }|null|undefined} detail
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*/
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// a card opened BY a field press (a piece, a unit, a special terrain tile: issue #184) closes on the next press of
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// the field; the ones opened from the shop / hand / HUD stay until their own close button (or the flow that opened them)
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export const closesOnFieldPress = (detail) => detail?.kind === 'piece' || detail?.kind === 'unit' || detail?.kind === 'terrain';
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// a card opened BY a field press (a piece, a unit, a special terrain tile: issue #184, a stage device: #228) closes on the
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// next press of the field; the ones opened from the shop / hand / HUD stay until their own close button (or the flow that
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// opened them)
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export const closesOnFieldPress = (detail) => detail?.kind === 'piece' || detail?.kind === 'unit' || detail?.kind === 'terrain' || detail?.kind === 'device';
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/**
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* Whether an open overlay swallows a game shortcut: a modal / the guide own the keyboard (Esc included — they close
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