feedback7 UIBACK: a stage device explains itself on a tap — 阻隔工事 / “双眼皮” / 射击台 / 源石流发生装置 get the terrain tip's card (GitHub #228, idea and first version in PR #229 by @rickylxw, ported onto the 0.2.1 modules with t() and the four packs): numbers from the stage's own device entry, the 「场地装置」 chip, the turret's stat grid, the tile fact; in a battle the crate and the turret are found by their device UNIT (the PR matched the stage pos: a turret outside the rect stands elsewhere, the units are not in the field meta of a battle shown from its start, a destroyed crate left the snapshots and still answered), the card carries the live HP and closes with the device; the dev mock boards ?stage= and streams crate units on ?variant=devices; golden: unchanged (client only)
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@@ -902,6 +902,22 @@
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"地面单位可通过": "地面單位可通過",
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"地形机制": "地形機制",
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"这一格": "這一格",
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"场地装置": "場地裝置",
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"装置机制": "裝置機制",
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"挡在地面上的工事:地面敌人会绕开它走;只有无路可走时才会撞上来,把它摧毁后继续前进": "擋在地面上的工事:地面敵人會繞開它走;只有無路可走時才會撞上來,把它摧毀後繼續前進",
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"生命 {hp} 点,被摧毁后从场上消失": "生命 {hp} 點,被摧毀後從場上消失",
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"自动攻击射程内的一名敌人,造成法术伤害,命中的敌人附加脆弱": "自動攻擊射程內的一名敵人,造成法術傷害,命中的敵人附加脆弱",
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"按当前层数最高的盟约计算:每 1 层,攻击速度 +{aspd}(至多 +{aspdMax}),附加的脆弱 +{frag}%(至多 +{fragMax}%)": "按目前層數最高的盟約計算:每 1 層,攻擊速度 +{aspd}(最多 +{aspdMax}),附加的脆弱 +{frag}%(最多 +{fragMax}%)",
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"脆弱持续 {sec} 秒": "脆弱持續 {sec} 秒",
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"高台位装置:地面敌人不能走上这一格": "高台位裝置:地面敵人不能走上這一格",
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"远程位干员可以部署在其上;站上去的干员在高位,不阻挡敌人": "遠程位幹員可以部署在其上;站上去的幹員在高位,不阻擋敵人",
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"向前方 {n} 格吹出气流(这一台朝{dir})": "向前方 {n} 格吹出氣流(這一台朝{dir})",
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"朝向与风向相同的攻击力 {v}": "朝向與風向相同的攻擊力 {v}",
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"相反的 {v}": "相反的 {v}",
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"部署在气流里的干员:{mods}": "部署在氣流裡的幹員:{mods}",
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"顺风移动速度 ×{v}": "順風移動速度 ×{v}",
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"逆风 ×{v}": "逆風 ×{v}",
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"在气流里移动的敌人:{mods}": "在氣流裡移動的敵人:{mods}",
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"全部清空": "全部清空",
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"清空全部 {n} 个自选名额?": "清空全部 {n} 個自選名額?",
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"文件过大,请选择「导出」下载的自选编队文件": "檔案過大,請選擇「匯出」下載的自選編隊檔案",
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