feedback7 UIBACK: a stage device explains itself on a tap — 阻隔工事 / “双眼皮” / 射击台 / 源石流发生装置 get the terrain tip's card (GitHub #228, idea and first version in PR #229 by @rickylxw, ported onto the 0.2.1 modules with t() and the four packs): numbers from the stage's own device entry, the 「场地装置」 chip, the turret's stat grid, the tile fact; in a battle the crate and the turret are found by their device UNIT (the PR matched the stage pos: a turret outside the rect stands elsewhere, the units are not in the field meta of a battle shown from its start, a destroyed crate left the snapshots and still answered), the card carries the live HP and closes with the device; the dev mock boards ?stage= and streams crate units on ?variant=devices; golden: unchanged (client only)

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sganggs committed 2026-10-08 19:03:55 +08:00
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"地面单位可通过": "Ground units can pass",
"地形机制": "Terrain Mechanics",
"这一格": "This Tile",
"场地装置": "Stage Device",
"装置机制": "Device Mechanics",
"挡在地面上的工事:地面敌人会绕开它走;只有无路可走时才会撞上来,把它摧毁后继续前进": "An obstacle on the ground: ground enemies walk around it, and only run into it when there is no other way through, destroying it before moving on",
"生命 {hp} 点,被摧毁后从场上消失": "{hp} HP; it disappears from the battlefield once destroyed",
"自动攻击射程内的一名敌人,造成法术伤害,命中的敌人附加脆弱": "Automatically attacks one enemy in range for Arts damage; the enemy hit is inflicted with Fragile",
"按当前层数最高的盟约计算:每 1 层,攻击速度 +{aspd}(至多 +{aspdMax}),附加的脆弱 +{frag}%(至多 +{fragMax}%)": "Scales with the Alliance that currently has the most stacks: per stack, ASPD +{aspd} (up to +{aspdMax}) and the Fragile it inflicts +{frag}% (up to +{fragMax}%)",
"脆弱持续 {sec} 秒": "The Fragile lasts {sec} {sec|second|seconds}",
"高台位装置:地面敌人不能走上这一格": "A high-ground device: ground enemies cannot walk onto this tile",
"远程位干员可以部署在其上;站上去的干员在高位,不阻挡敌人": "Ranged-position Operators can be deployed on it; an Operator standing on it is on high ground and does not block enemies",
"向前方 {n} 格吹出气流(这一台朝{dir})": "Blows an airflow {n} {n|tile|tiles} ahead (this one faces {dir})",
"朝向与风向相同的攻击力 {v}": "ATK {v} when facing the same way as the airflow",
"相反的 {v}": "{v} when facing the opposite way",
"部署在气流里的干员:{mods}": "Operators deployed in the airflow: {mods}",
"顺风移动速度 ×{v}": "Movement Speed ×{v} moving with the airflow",
"逆风 ×{v}": "×{v} moving against it",
"在气流里移动的敌人:{mods}": "Enemies moving in the airflow: {mods}",
"全部清空": "Clear All",
"清空全部 {n} 个自选名额?": "Clear all {n} Custom Squad {n|slot|slots}?",
"文件过大,请选择「导出」下载的自选编队文件": "The file is too large. Choose a Custom Squad file downloaded with \"Export\".",