feedback5 CB3: DESIGN §25.17 — the community reports of 2026-10-06 for operator kits and triggers (five fixed, five answered, 乌尔比安's revive tile a question for the owner); kit comments follow the counter rule

docs/history/0.2.0.md: §25.17 in §25's style (seen / official / cause / now / [ASSUMED] / golden / tests) and the intro list;
docs/design/engine.md cites §25.17.5 for the in-place revive; the header comments of 星熊, 斩业星熊, 年 and 余 say "every enemy
damage instance" instead of "every attack". No code change.
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sganggs committed 2026-10-07 02:47:47 +08:00
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@@ -40,8 +40,8 @@ function yu(bb, chess, def) {
// "将第二天赋效果赋予全场所有干员" belongs to S3 (the default skill) only
const s3On = (unit) => isDef && !!unit.skill?.active;
const skills = {
// S1 今日做东 (TAKE_DAMAGE, hurt SP): passive taunt +taunt_level; active: HP / DEF +, every attack taken ⇒
// ep_damage_ratio × ATK 灼燃损伤 on the attacker (install below)
// S1 今日做东 (TAKE_DAMAGE, hurt SP): passive taunt +taunt_level; active: HP / DEF +, every enemy damage instance taken ⇒
// ep_damage_ratio × ATK 灼燃损伤 on its source (install below)
skchr_yu_1: { kind: 'duration', mods: { hpPct: num(bb.max_hp), defPct: num(bb.def) } },
// S2 厚礼上宾 (cast with an enemy on its x-1: the data's SKILL_RANGE, a deliberate deviation from the 重装 TAKE_DAMAGE
// row — tools/build-data.mjs TRIGGER_DEVIATIONS, DESIGN §22.10): atk_scale × ATK arts on every enemy of the skill range