修复三合一奖励抽不到自选干员 #515
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@@ -559,9 +559,10 @@ Any `choice:` handler whose EffectRef reuses its own key must guard like this (o
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stock (`ps.diyStock`: `poolCopies` of the slot's tier, 8 / 5 [ASSUMED]; none — `diyBanned` — when every bond of it is
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off this match; `initDiyStock` once the bans are drawn); `poolOf(baseId)` routes its copy accounting (buy, reward
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picks, merges, promotions, sells, temp, elimination; `invariants.js` checks `left + held = cap` per player). The
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shop's chess slots and the reward offers' temporary refreshes roll it with the shared pool (`pool.roll({ extra })`,
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copy-weighted like any chess of its tier) once the 调度中心 reaches the slot's `shopLevel` (5 / 6) [ASSUMED for the
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reward offers]; an effect, reward pool or 机变 card that grants the player a random operator draws its stock too
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shop's chess slots roll it with the shared pool (`pool.roll({ extra })`, copy-weighted like any chess of its tier)
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once the 调度中心 reaches the slot's `shopLevel` (5 / 6); promotion reward offers include the player's unbanned,
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stocked 自选 at the reward tier regardless of that shop-level gate (#515), and only the selected operator takes one
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copy; an effect, reward pool or 机变 card that grants the player a random operator draws its stock too
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(effectsMeta `rollChess` / `rollPool`, the 驰援 fallback in choices.js: `ps.diyStockEntries()` — the roll's own tier
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rules, no 调度中心 gate, bonds through the player's view; 「自选干员放入后模拟中的补给池随机范围也将被相应扩大」, 0.2.0), and
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信标 never sends one to a teammate [ASSUMED]. `battleInput` carries `diy` (the pick); `m.private.diy` / `diyBanned`; `prepFieldMeta` and
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