feedback2 WE: setup downloads the 36 battle emotes and the 19 玩法说明 pages from the public mirror (ArknightsAssets2 cn); the client shows the local-client art first, then the mirror copy, then its fallback (#42)

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sganggs committed 2026-10-03 23:05:42 +08:00
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@@ -8,6 +8,8 @@ aklz4.py registers a decoder for it. This script pulls the art the web sources l
- the 6 in-match emoticon themes of 盟约 (activity_table autoChessData.enabledEmoticonThemeIdList; only the
*_battle sprites, keyed by display_meta_table picId: emoticon/<dir>/<picId>.png, see data/emotes.json)
- the autochess guidebook pages, battle projectile sprites and a few token/skin Spine models missing upstream
(the emotes and the guidebook pages are on the public mirror too: tools/fetch-assets.mjs downloads them, and the
client uses these local copies first — GitHub issue #42)
- the enemy battle Spine models no community dump carries (ENEMY_SPINES: 灼热源石虫 / 炽焰源石虫), from the enemy art
bundles (refs/arts/enm_art_*.ab) → spine/enemy/<enemyId>/<stem>.skel|.atlas + page PNGs with the [alpha] texture
merged in (premultiplied RGB + A, the Ark-Models format; the atlas gets `size:` / `pma: true` like the fetched